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draeath

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About draeath

  • Birthday 01/17/1986

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  1. Not quite totally helpless.

  2. I appreciate the warning about the config files, but I'm perfectly prepared to have the server explode should I mangle something. So, it was my understanding that attaching the disk drive and inserting a floppy should cause a /disk directory to show up. This isn't happening. It's no big deal, I wrote some http API stuff so I can simply run a launcher script I dropped in the lua/rom/programs directory to download what I want from my webserver on demand. If anything I prefer this, as I can keep that code in git or svn etc. EDIT: just found the Peripheral API, when I get a chance I'll fiddle around with this and see if it's actually even being seen.
  3. Hello, Tekkit SMP 3.0.4. I was dabbling around with ComputerCraft this evening and it seems that disk drives don't work. I can place them and put a disk in one, or the FOURTH "bootloader", but nothing seems to happen. The computer only has a "rom" folder, and "drive" reports back only "hdd". I did make sure I'm not confusing the RedPower drive/disk with this one. Can anyone confirm for me if this is known to work or not to work, so I know if I'm doing something wrong or a bug report is appropriate? I did look in mod_ComputerCraft.cfg and found that diskItemID=4000, though that's not a valid block ID currently. Floppies for ComputerCraft appear to be 1333, so I adjusted it as such but no change. I admit that this is me guessing and I have no idea if that's even the same thing. ... along possibly similar lines I often see this when I use the CTRL-R key command: 02:05:51 [iNFO] org.luaj.vm2.LuaError: bios:377: Too long without yielding 02:05:51 [iNFO] stack traceback: When this happens I have to destroy the computer or use CTRL-S to get it moving again.
  4. Thank you! Note: He doesn't have 2.1.1 available in the dropdown, but selecting 2.1.0 allows him to connect.
  5. Hello, I'm fairly certain I'm missing something, so I'm asking this here and not as a bug report Apologies in advance if I've missed something. I've got tekkit 2.1.1 running under Java 7 64-bit, in Centos 6. The only modifications I've made to the stock installation are to tweak server.properties, change the worldedit wand to 286, and drop in properTime (which I've determined is not causing this trouble) The server itself is up and running, but the users can't play - even with fresh client installs. I'm not sure what might be wrong? They can connect, they just get booted. From what I can see in the server log, all is OK server-side, but the user is told he doesn't have the mods enabled (and he is insisting they do, with matching versions). He's running on a Mac, and launching with technic-launcher-latest.jar pulled down today. Am I doing something silly, here?
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