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fooshftw

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Everything posted by fooshftw

  1. Hello Lytewing, I was glad to help, as this bug is incredibly frustrating to deal with. In my opinion the game is boring, if not broken entirely without the hostile mobs and their drops. The Mob Spawn Controls mod has been working beautifully since I installed it this weekend: http://www.minecraftforum.net/topic/1553186-15forgemodloader-mob-spawn-controls-control-spawning-increase-spawncaps-spawn-attempts-mocreaturesextrabiomes-support-updated/ The installation is rather easy, since I'm fairly certain you only need to install it server side. In our case with Big Dig, download the .zip for v1.4.6.2 for Minecraft 1.4.6 / 1.4.7 and put the .zip itself in the mods folder of your server. As with making any server changes - Back it up first! Once the mod is in place, restart the server to generate the configuration files. Now under your world folder there should be a SpawnConfiguration.txt. Here are my values that I found worked well: SpawnCap.monster:300 SpawnCap.creature:50 SpawnCap.water:5 SpawnCap.ambient:15 # Creatures.SpawnFrequency:200 # AutoSave:true CanEdit:true MasterEnabled:false The CanEdit value allows you to press F6 in game to access the majority of the mod settings. You may also have to adjust your mob cap settings in this menu to get them to take properly. I used biome controls, which control mob spawn by biome - the defaults are very good. Master controls just enable a particular mob for all biomes. I found that mobs spawn fairly aggressively with these settings. We ended up loving the extra mobs though, and even enabled a few of the extra zombie types for extra fun. Once you have everything configured to your liking just make sure CanEdit is turned off so people don't get curious and turn ghasts or blazes on in the overworld biomes . Cheers
  2. Update: I realized this is treating the symptom, rather than the cause :http://www.minecraftforum.net/topic/1553186-15forgemodloader-mob-spawn-controls-control-spawning-increase-spawncaps-spawn-attempts-mocreaturesextrabiomes-support-updated/ This worked for me, and was rather quick and easy to install. I set the monster spawn limit to 200 from 70, and creatures to 50. Hope this helps you as well.
  3. Hello, I also have this same issue so I will share my efforts so far; hopefully we can think of a solution together! To add one additional factor outside your setup, I downloaded Thaumcraft 3.0.3 for my server as well. So far, I have verified the difficulty, mob spawning is true, and game is set to survival mode. Additionally, I spun up a new Big Dig server and pushed my world data into it to try and rule out mod configuration as the possible issue. As expected, there were still no mobs. I also read that view distance could be culprit, and found mine to be set to 10. I set mine to 7, and then back to 10 just in case. Still no mobs. I can only guess that somehow the world data itself is bugged (consistent with your experience that this happens regardless of mods/packs) , but I have no idea how to fix that. I was thinking of possibly using something like this to add commands to the server to kill groups or all mobs: http://www.minecraftforum.net/topic/1592223-wip-alphaforgeessentials-permissions-protection-logging-more-for-forge-based-servers/ However, the mobcap doesn't really seem to be the issue. The F3 debug screen indicates that where I'm currently standing is not mobcapped. Check out this documentation for a primer on reading the screen: http://www.minecraftwiki.net/wiki/Debug_screen "E (second row) Number of rendered entities over total entities" Mine currently reads 19/55, not indicating a mob cap issue. OR possibly find a Forge compatible mod that provide some mob spawn tweaking options. Other than that options seem to be make a new a world. Obviously that's not ideal as we'd have to start over, and the issue could likely happen again. This video seems to have an interesting solution as well: - I plan on trying this next, will post again if I find a fix.
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