Tassyr
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Posts
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Posts posted by Tassyr
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Gotcha. I'm already poking around.
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Ah, if only you had computercraft. Then I'd be so happy with this pack. And maybe Balkon's Weapon Mod.
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8 hours ago, Munaus said:
Stop posting about custom packs in Modding Central!
Moved to Platform Pagoda
I'm sorry. I thought when it said 'MODDING' central it was about MODS. >< My bad.
23 hours ago, AetherPirate said:Here are some links to get you started:
*Read instructions, some are just one .jar file, many are not*)
Carpenter's Blocks :http://www.carpentersblocks.com/downloads.html
NEI:http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1279956-chickenbones-mods (pay attention to dependencies)
Extra Utilities: http://minecraft.curseforge.com/projects/extra-utilities/files?filter-game-version=2020709689%3A4449
Thermal Expansion: www.teamcofh.com (look out for dependencies)
Atomic Science: Mod author Caclavia stopped work on this... Maybe IC2 instead http://forum.industrial-craft.net/index.php?page=Thread&postID=131008
buildCraft: http://www.mod-buildcraft.com/
BC Transport: http://mods.curse.com/mc-mods/minecraft/231312-buildcraft-transport
Project Red: http://mods.curse.com/mc-mods/minecraft/228702-project-red-base#t1:other-downloads
Project Red: http://minecraft.curseforge.com/projects/project-red-base
Forge Microblocks: http://mods.curse.com/mc-mods/minecraft/229323-forge-multi-part
This is my pack:
http://api.technicpack.net/modpack/the-way-too-much-tech-pack
I had a similar idea and shoved a bunch of my favorite tech mods into one pack. Feel free to copy, borrow, change, whatever.
{"status":401,"error":"Request Unauthorized"}
that's all I get when I go to check out your pack :(
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3 hours ago, AetherPirate said:
No problem, I am assembling a pack now and this is all fresh on my mind.
Now that I'm back- what kind of pack are you making?
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You're awesome, seriously. Thanks for all this!
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Holy hell that was fast, thanks! Question- what do you mean by "Dependencies?" And- how do I know what'll clash and what won't?
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2 minutes ago, AetherPirate said:
You need to find them, one by one.
[snip]
If you need help finding your first few, let me know.
This is me, officially needing help. >< I'm not even sure what some of them were called, so I'm confused.
I was hoping to make a smallish pack with these:
the "Carpenter's Blocks" stuff
the Bundled Redstone that'll play with ComputerCraft
ComputerCraft (I do know where to find THAT one at least)
NEI
Extra Utilities
Thermal Expansion
Atomic Science
Buildcraft
BC Transport
Project Red: Integration/Illumination/
Redstone in Motion (Or similar)
Forge Microblocks (Or similar)
(Yeah, I'm mostly recreating tekkit. I liked the 'design something that builds stuff' angle A LOT. But large chunks of that mod I never used.)
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So since Tekkit is apparently no longer supported I decided to make my own mod pack. How hard can it be, I thought. I'm going through
that guide but I have to ask- where do I FIND the mods? Do I have to be hunting them down myself or is there some grand compilation somewhere where I can pick them off, a la carte?
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6 hours ago, AetherPirate said:
Plowman has a Barebones pack that you can use a template to add mods into.
Thanks for that. Any hints as to where I'd go to find a 'how to make your own pack' tutorial? I'm really new to this part.
(I'm secretly hoping I can just download and toss in what I want, like items off a menu)
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Okay, these seem to be other peoples' server ads, not packs. Is there a "Pick and choose" method for creating a pack, perhaps? (I've never done it before. I tried once and horribly mangled it over a year ago XD)
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2 hours ago, AetherPirate said:
As far as I know, Tekkit is no longer being updated. You could look for compatible versions of those mods and try and fix yourself, or move onto a 1.7.10 pack (or later), or make your own custom pack.
Well that would explain it. Any idea why? Or if there is a pack with Computercraft and some sort of bundled cable together?
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[Edit]
I figured it out, I forgot to change RAM allocation.
Now I need to figure out how to delete a post. ><
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So last time I checked out this pack it was just over a year ago. Before that I'd played for several months, then had to take a break. Originally, there was a bundled redstone wire and computercraft combo that worked. It worked great, in fact, and I designed a large amount of stuff around it.
When I resumed about a year ago, it was no longer working. I was told to wait a few months for an update that'd fix it and similar on this forum when I asked.
Well guys, it's been a -year.- I realised I hadn't played in forever so I decided to give it a shot, and lo and behold! ... still no compatibility between computercraft and bundled redstone.
Is there any way to get that sort of functionality back? Or has it just been flat out abandoned here?
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Uhm, I think it only doesn't work in 1.2.10cx .. didn't really test them in 1.2.9g or w/e version is recommended.1 output? Computers have 6 outputs = 6 different wire colors, one for each side, (or you could say 5, because you gotta click on it from somewhere -> bottom, top, left, right, back) And about the "fix" .. It'll come with the next tekkit update, which will be (with the current progress) next year..
Sadly I've tested it in 1.2.9 and it's broken there. I'm thinking of rolling back to 1.2.8 maybe?
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So about nine or ten months ago, I tried to make some stuff with tekkit- at the heart was comptuercraft and bundled cables- a massive, complex structure. The output however didn't work, and I was told it was because of compatibility issues between the two mods. That's okay, I figured I could wait for an update and it'd be fixed.
Sometime around six months ago- still no fix.
Three months ago- still no fix.
Come today; oh, still no fix. Will these two mods ever work together again, or am I doomed to single output only, forever?
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Great. I can't just update the one or two mods that're breaking things? 'Cause I put a LOT of work into a world and don't want to lose it... It'd just be project red and computercraft. Maybe not even computercraft.
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So some of my favorite mods are getting kinda outdated at this point, and it's more or less broken them- mostly their compatibility (Or lack thereof) with Computercraft. How do I manually update them, since I'm not really in the mood to wait weeks-to-months to get a new version of tekkit?
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So I'm running into something... odd. Sometimes when I go to 'break' wires, the game just flat out CTD's. Often that one spot where a crash occurred will become strange- any wires broken there from then on will crash the game as well.
Additionally, sometimes the wires just 'forget' to attach to things (Say, a lever or button placed next to them.) Once I exit the game entirely and replace the wire, they work fine. ... I've tried deleting and reinstalling technic, but does anyone know a fix? It's starting to get pretty bad; I'll put in a few days on a map and the 'CTD' bug shows up, making it useless.
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Hmmm. Thanks for the suggestion, but I was kinda hoping for more 'tech' and less 'medieval.' After all, Galacticraft and Computercraft warrant tech packs! Thanks for the suggestion, though!
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Hey, I'm curious. Is there a texture pack out there for tekkit that ISN'T Sphax? While I appreciate all the effort put into Sphax, it doesn't have a great feel to me. It's like playing in a duplo world. Is there anything a bit less cartoony out there?
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So I've got a reactor setup under my base- way under. The idea was to set up the reactors safely enough away that if -anything- borked up the base would survive on battery power. But when I exited the underground bit and did a test, I ran into a rather disturbing problem.
I'm losing about 15% of all my power generated simply by trying to run through ONE seal wire? JUST ONE?
The 8571 is on the right, the 10000 on the left. I thought TE was supposed to be lossless- how do I get around this? Is there an alternative? Something I can configure?
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So I've been wondering. I've got a base on Mars now that I'm slowly making, and due to spawning one of the 'chickenchunk' utilities I can keep it loaded so that it generates power and oxygen. The catch is that this also generates _TONS_ of meteorites. The ground outside and the base roof are utterly coated in the things.
I was wondering if there's a way to decrease the frequency. And possibly increase the -damage.- I mean I remember in original Galacticraft I was TERRIFIED of the idea of a meteorite; and now I just go, "Oh great, I gotta clean the roof off again."
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So I'm wondering. I love a lot of the functions of Tekkit. But I miss ICBM from my old Voltz days. Catch is, Voltz doesn't have the variety that Tekkit offers (Redstone energy, yay!)
Would it be possible for me to drop ICBM into Tekkit somehow? I don't know how to manage individual mods.
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Even better, Kotja. Worked a LOT better!
Creating a custom modpack, instructions unclear.
in Platform Pagoda
Posted · Edited by Tassyr
So I'm trying to create my own modpack. I've never done this, and the instructions are as clear as mud.
Here's where I'm gettin' stuck.
Install Forge
Forge enables Minecraft to load mods.
Okay. so I've got my mods collected. I've got my file structure set up.
What the actual hell am I supposed to be doing?
1) is set- 1.7.10 as with everything.
2) is also set- I've got it in there and renamed.
3) Bwuh? Am I supposed to download minecraft from somewhere and stick it in the folder?
4) Installer? What installer? I got a file I renamed to 'modpack.jar" I thought that's what I was supposed to do.
5) stuck, help?