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Posted

UPDATE on 6/22/13:

I know, I know. For all 3 of you who want to see this mod in action, I'm ticking you off. All the changes in Minecraft recently have made it extremely difficult to keep up with. I decided to wait until 1.6 comes out, since it will most likely COMPLETELY REDO how mods are made and packaged and whatnot. Plus there are a few items in 1.6 that may make coding this mod easier. Until then.

UPDATE on 5/12/13:

Yet again this mod has been pushed back in development due to external reasons (I.E. College). Seeing as minecraft has changed so much, I will be doing a complete rewrite of these mods over the summer. I haven't given up on you guys (and girls) yet; there are just other things going on in life now (trying to get a girlfriend as well, so that's taking up some time).

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UPDATE on 1/14/13:

So... it has been quite some time since I last updated this. Since the mods are now far ahead of tekkit and bukkit, I am changing the mod to a non-tekkit compatible standalone release. I will still be implementing the other mods* but it will be a complete rework of the original. I will post progress as I make it.

* = some mods have disappeared, such as EE2. Dependencies will be changed as a result.

================================================================

Progress log:

RIP Paul 

Work on the mod has been resumed. We are starting to mod now!

GitHub account created. See the projects at https://github.com/Gibbycraft

Added Cheese, Grilled cheese, and toast.

 

Added these types of food:

 

Chocolate Piece

Chocolate Bar

Cream Cheese

Bagel

Tomato

Sauce

Cheese Pizza

Cheese Pizza Slice

Pepperoni Pizza

Pepperoni Pizza Slice

Beef Pizza

Beef Pizza Slice

Anchovies Pizza

Anchovies Pizza Slice

[/code]

[b]Please follow this link to comment on aspects of the mod.[/b]

Please follow this link if you want to see the source code/current progress

[center][b][u]Gibbycraft mod[/u][/b][/center]

[center] [/center]

[left][b][u]Description:[/u][/b][/left]

[left] [/left]

[left]This part of the mod extends Tekkit's late-game by adding new blocks, as well as adding some early and mid-game items. The core of this mod is the ASP (Autonomous Support Platform), a machine-ish thing that can act as either a Turtle or a Wolf, and be programmed to do all sorts of cool things. Also, this adds Toast and Grilled cheese. What's not to like?[/left]

[left] [/left]

[left][b][u]Items of noteworthyness:[/u][/b][/left]

[left] [/left]

[left]ASP - [color=#000000][font=Times New Roman][size=16px]Stands for Autonomous Support Platform. Follows a set of commands issued by the ASP Base.[/size][/font][/color][color=#000000][font=Times New Roman][size=16px] Can be overridden by ASP Remote[/size][/font][/color][color=#000000][font=Times New Roman][size=16px]. Can perform a variety of tasks, from mining to storage to creeper butt-hurting to even PvP! This is the core of the ASP module of this mod, and one of the few “original” ideas of it. Below is a tentative list of functions, more can be added.[/size][/font][/color][/left]

[left] [/left]

[color=#000000][font=Times New Roman][size=16px]Mode[/size][/font][/color][color=#000000][font=Times New Roman][size=16px].................Description[/size][/font][/color]

[color=#000000][font=Times New Roman][size=16px]Code[/size][/font][/color].............[size=16px][font=Times New Roman][size=16px]Runs the program loaded on the ASP base. Unlike other modes, this causes the ASP to be treated like a Turtle block instead of a mob.[/size][/font][/size]

[color=#000000][font=Times New Roman][size=16px]Wolf[/size][/font][/color]..............[size=16px][font=Times New Roman][size=16px]The ASP was told it could be anything, so it became a wolf. Not literally though. This mode causes it to act just like everyones favorite Minecraft canine, no bones or porkchops needed! It attacks whatever you attack, tries to defend you, and follows you around.[/size][/font][/size]

[color=#000000][font=Times New Roman][size=16px]Hunter[/size][/font][/color]............[color=#000000][font=Times New Roman][size=16px]Don’t like being awkwardly stared at by those cows and sheep? Well, the ASP doesn’t either, so it opens up a can of whoop-ASP on them. Attacks any non-hostile mob in range.[/size][/font][/color]

[color=#000000][font=Times New Roman][size=16px]Predator...............[/size][/font][/color][color=#000000][font=Times New Roman][size=16px]The ASP goes into super psycho serial killer mode, shooting EVERYTHING that isn’t your player. Keep your pets far away from this ASP.[/size][/font][/color]

[color=#000000][font=Times New Roman][size=16px]Manual................[/size][/font][/color][color=#000000][font=Times New Roman]Control is strictly through the ASP remote. The ASP just follows you around like a puppy.[/font][/color]

[color=#000000][font=Times New Roman][size=16px]Stay[/size][/font][/color]................[color=#000000][font=Times New Roman][size=16px]One of the first things taught in ASP obedience school. The ASP stays at the ASP Base, and does absolutely NOTHING!!![/size][/font][/color][/th][/tr][/table]

[left] [/left]

[left] [/left]

[left]ASP Base[color=#000000][font=Times New Roman][size=16px]: Allows for refueling and unloading an ASP. A user can program an ASP in this machine, as well as upgrade their ASP with certain items, like a mining laser or homing missiles. Uses both IC2 EU and BC fuel to recharge the ASP.[/size][/font][/color][/left]

[left] [/left]

[left]Scubasnacks: Gunpowder and reeds. A surprising safe way to store oxygen for deep dives. Use one to refill your oxygen meter to full.[/left]

[left] [/left]

[left]Grilled cheese: Restores Stamina to max, and refills 3.5 drumsticks of hunger.[/left]

[left] [/left]

[left]QSU: Teleporters consume millions of EU, and are terribly ineffective over 2000+ block moves, because they just draw too much. So, using quantum-flavored crafting skills, you can build a QSU, which can store upwards of 100,000,000 EU, and be upgraded to store even more via putting an MFSU in the upgrade slot. It has 2 output faces, High voltage (for the Teleporter) and Extreme voltage, and can accept Extreme voltage input.[/left]

[left] [/left]

[left][color=#000000][font=Times New Roman][size=16px]Adhesive bandages: A quick use stackable healing item, restores 1 heart.[/size][/font][/color][/left]

[left] [/left]

[left]Quantum Saber: One of the few weapons that can hit through Quantum armor and Nano armor. Deals 3.5 hearts of damage to a player wearing Quantum or Nano, 2 otherwise.[/left]

[left] [/left]

[left]Railgun: 私はビリビリ呼び出すことはありません! (Points to anyone who gets the joke)[/left]

[left] [/left]

[left][b][u]New features (may not be implemented):[/u][/b][/left]

[left] [/left]

[left]Adds Stamina, which allows for even faster sprinting and rapid sidesteps (to dodge arrows and mining lasers, of course!)[/left]

[left] [/left]

[left][b][u]Notes:[/u][/b][/left]

[left] [/left]

[left]An idea with heavy support on the ComputerCraft forums was a way to implement color/images/videos on the monitors. Obviously, this will take quite a bit of skill to pull off, but we have an idea that wouldn't require the server to send out massive packets. It probably won't be implemented in the initial release, due to the sheer challenge of coding the system. This mod is open to anyone who wants to join the team, so bounce me a PM if you're interested.[/left]

[left] [/left]

[left] [/left]

[center][b][u]Aragami mod[/u][/b][/center]

[center] [/center]

[left][b][u]Description:[/u][/b][/left]

[left] [/left]

[left]God Eater Burst (american: Gods Eater Burst) is a game best described as a post-apocalyptic Monster Hunter with a story deeper than Kill-Get rewards-Repeat. Aragami - organisms that live to eat and make your life as miserable as when you see a charged creeper. They are immune to most normal weapons, so a small group of people can wield weapons called God Arcs, made from Aragami cells to fight the Aragami. God Arcs can be a Sword, Gun, Shield, or even all of the above. The God Arc's favorite food is extra-rare Aragami buttsteaks, and will literally bite into an Aragami to get some. Of course, they'll give you some Oracle cells (sharing is caring, after all), which can be used as ammo for the gun, or in crafting. Aragami have evolved into blocky mobs and invaded your Minecraft world, but don't worry: Notch blessed you for helping him remove Herobrine from the game, so you have the ability to manipulate the Oracle cells to fight back the Aragami invasion. Will the human turn into a god, or a god into a human? Let the battle begin...[/left]

[left] [/left]

[left][b][u]Items of noteworthyness:[/u][/b][/left]

[left] [/left]

[left]God Arc: Your weapon of choice for killing Aragami. Can be upgraded to be a sword, gun, both, and a shield. Can also devour Aragami to obtain a few Oracle Cells.[/left]

[left] [/left]

[left]Oracle cell: Makes pretty much every item in this mod. Also can be used as ammunition.[/left]

[left] [/left]

[left]Pig food: Used to start Aragami spawning. Its name tells you what to do.[/left]

[left] [/left]

[left]Bias factor: P-53 Bias factor is used in the crafting of God Arcs, and can be pumped into Aragami Armor walls to repel Aragami.[/left]

[left] [/left]

[left]Aragami armor: When it comes to protection, Aragami agree with Randall the honey badger - they just don't give a $#!t. Quantum armor looks like paper, as far as they're concerned. But, with a little P-53 Bias magic, they all of a sudden have a hard time hitting you.[/left]

[left] [/left]

[left]Aragami armor wall: Reinforced stone covered in P-53 Bias factor smell like creeper butt to an Aragami, and they claim it is so repulsive that they refuse to spawn or enter an area up to 30 blocks away. The P-53 dissolves though, so more needs to be pumped in to keep the wall working.[/left]

[left] [/left]

[left][b][u]New features:[/u][/b][/left]

[left] [/left]

[left]Adds a whole new set of mobs, called Aragami. Has options in config file to adjust spawn rate, Aragami spawnable, and whether or not they can spawn.[/left]

[left] [/left]

[left][b][u]Notes:[/u][/b][/left]

[left] [/left]

[left]As with the Gibbycraft mod, this is open to anyone who wants to join the team.[/left]

[left] [/left]

[center] [/center]

Posted

What an...informative and useful posting. We now know that you are making a mod; Congratulations. I guess?

(Give me a second, here: I'm working my enthusiasm level up for something that I don't know anything about and does not exist yet.)

Posted

I find an issue that THIS is technic Ive seen your thing on google and its mostly PVP stuff... dual weilding is cheap also unless you make it so no one can carry 2 iron swords or higher because your screwed if someguy jumps on your head and kills you in half a second.

Posted

I find an issue that Technic is not SMP. Ideas are merely a dump area, none of them should be considered canon. Check the "kinda official feature list" section. Only 1 item really affects PvP, and it is balanced so it isn't a kill-all weapon. It only aims to fix the issue with quantum armor making PvP nearly impossible due to its near invincibility. I fixed that in the google doc, since it seemed to cause some confusion. If you have any more issues, please let me know so I can clarify/fix them.

Posted

After a long series of talks with the current mod team, and the loss of a good friend, we determined we are not at the level to handle a mod like this on our own. So we (meaning mostly me) decided on recruiting some additional help on this project. Below is a recruitment form, for anyone who wants to join the team. There are ABSOLUTELY NO REQUIREMENTS to join the team, even if you have no experience. This will be (at least, for the current team) the first time we all are working with other mods, so we are learning as well. PM me or reply here, I have no preference. Thanks for your interest!

Name: (Either Username, real name, or nickname, we don't care)

Experience with Java: (Don't be afraid if you have none, you'll learn quickly)

Experience with Minecraft modding/Forge: (Again, just to see what you know)

Experience with Bukkit/SMP stuff: (If you want to help us do a bukkit port, that would be great!)

Knowledge on God Eater and/or Tekkit: (Just so we know what to have you start working on)

Dedication Level: (How much time can you spend per week working on the mod?)

Why you want to join: (This isn't a super-selective server, but it helps to know motivation levels)

Notes/Other Comments: (Say whatever you want here, but try to keep it relavent to the mod)

  • 2 weeks later...
Posted

Name: pure1 (prefer not to state my real name but google apparently knows it)

Experience with Java: a little bit.

Experience with Minecraft modding/Forge: Not much, I can make items, blocks, weapons, armour, food, overlays and ranged weapons that fire white cubes with modloader.

Experience with Bukkit/SMP stuff: never really modded bukkit/smp but there's sure to be some documentation out there...

Knowledge on God Eater and/or Tekkit: I play tekkit, never heard of god eater.

Dedication Level: weekends, weekdays after 4:30 GMT usually and of course after my home work (holidays coming up soon so 6 weeks of more or less freedom...)

Why you want to join: 1. I need a platform on which to learn more Java and how to mod, 2. I need something constructive to do with my time, 3. My current ability's with modding mean i am no longer adequate to help with Neptune-craft, so i need to become better at modding, 3. I can't come up with any mod ideas that haven't been done so I might as-well help make them.

Notes/Other Comments: I have a history with making a hacked client, so if you need a opacity x-ray or to be able to walk on water I can do that... If I get bored or cannot continue I sleep.

  • 5 months later...

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