Gibbynator

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About Gibbynator

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  • Birthday 01/01/1900
  1. Modders interested in this mod: Since I previously scrapped it, I assume all modders minus me to have lost interest. Re-submit your application to me if you're still interested.
  2. So... I like the features in CC 1.4.1, and I tried to put it in the server (delete everything but net and eloraam folder in ComputerCraft server-side, replace with content from ComputerCraftServer1.41.zip, put the mod_ files in net/minecraft/server folder of ComputerCraft folder (overwrite previous files)), and then try to start. This is what I get: 2012-10-20 22:10:50 [iNFO] Starting minecraft server version 1.2.5 2012-10-20 22:10:50 [iNFO] Attempting early MinecraftForge initialization 2012-10-20 22:10:50 [iNFO] Completed early MinecraftForge initialization 2012-10-20 22:10:50 [iNFO] Forge Mod Loader version 2.2.91.173 for Minecraft 1.2.5 loading 2012-10-20 22:10:50 [FINE] Attempting to load mods contained in the minecraft jar file and associated classes 2012-10-20 22:10:50 [FINE] Minecraft is a file at C:\Users\Gibby\AppData\Roaming\Tekkit Server\junk\Tekkit.jar, loading 2012-10-20 22:10:50 [FINE] Found a mod class net.minecraft.server.mod_MinecraftForge in file Tekkit.jar, attempting to load it 2012-10-20 22:10:50 [FINE] ModLoader BaseMod class net.minecraft.server.mod_MinecraftForge found, loading 2012-10-20 22:10:50 [FINE] ModLoader BaseMod class net.minecraft.server.mod_MinecraftForge loaded 2012-10-20 22:10:50 [FINE] Mod class net.minecraft.server.mod_MinecraftForge loaded successfully 2012-10-20 22:10:50 [FINE] Minecraft jar mods loaded successfully 2012-10-20 22:10:50 [iNFO] Loading mods from C:\Users\Gibby\AppData\Roaming\Tekkit Server\junk\mods **skipped a bunch of stuff here, it found folders and all that, and whined about a bunch of stuff it normally whines about with Tekkit** 2012-10-20 22:10:53 [FINER] Initializing mod_RedPowerControl 2012-10-20 22:10:53 [FINER] Initializing mod_TubeStuff 2012-10-20 22:10:53 [FINER] Initializing mod_WirelessRedstoneCore 2012-10-20 22:10:53 [FINER] Initializing mod_WirelessRedstoneAddons 2012-10-20 22:10:53 [FINER] Initializing mod_WirelessRedstoneRedPower 2012-10-20 22:10:53 [iNFO] RedPowerCore: MinecraftForge minor version mismatch, expecting 3.1.x, may lead to unexpected behavior 2012-10-20 22:10:53 [FINER] Railcraft IC2 Module: Tin detected, adding Energy Detector recipe: id={0} 2012-10-20 22:10:53 [FINE] Starting BuildCraft 2.2.14 2012-10-20 22:10:53 [FINE] Copyright © SpaceToad, 2011 2012-10-20 22:10:53 [FINE] http://www.mod-buildcraft.com 2012-10-20 22:10:53 [iNFO] Starting BuildCraft 2.2.14 2012-10-20 22:10:53 [iNFO] Copyright © SpaceToad, 2011 2012-10-20 22:10:53 [iNFO] http://www.mod-buildcraft.com 2012-10-20 22:10:53 [FINER] Initializing mod_ImmiChunkLoaders 2012-10-20 22:10:53 [FINE] Mod initialization complete 2012-10-20 22:10:53 [FINE] Beginning mod post-initialization 2012-10-20 22:10:53 [FINER] Post-initializing mod_CodeChickenCore 2012-10-20 22:10:53 [FINER] Post-initializing mod_MinecraftForge 2012-10-20 22:10:53 [FINER] Post-initializing mod_BuildCraftTransport 2012-10-20 22:10:53 [FINER] Post-initializing mod_AdditionalPipes 2012-10-20 22:10:53 [FINER] Post-initializing mod_IC2 2012-10-20 22:10:53 [iNFO] [iC2] Loading IC2 submodule: bcIntegration22x 2012-10-20 22:10:53 [iNFO] [iC2] BuildCraft integration module loaded 2012-10-20 22:10:53 [iNFO] [iC2] Loaded minor compatibility modules: none 2012-10-20 22:10:53 [FINER] Post-initializing mod_IC2AdvancedMachines 2012-10-20 22:10:53 [FINER] Post-initializing Balkon's WeaponMod 2012-10-20 22:10:53 [FINER] Post-initializing mod_BuildCraftFactory 2012-10-20 22:10:53 [FINER] Post-initializing mod_BuildCraftEnergy 2012-10-20 22:10:53 [FINER] Post-initializing mod_BuildCraftCore 2012-10-20 22:10:53 [FINER] Post-initializing mod_BuildCraftBuilders 2012-10-20 22:10:53 [FINER] Post-initializing mod_RedPowerLogic 2012-10-20 22:10:53 [FINER] Post-initializing mod_RedPowerLighting 2012-10-20 22:10:53 [FINER] Post-initializing mod_RedPowerWiring 2012-10-20 22:10:53 [FINER] Post-initializing mod_RedPowerCore 2012-10-20 22:10:53 [FINER] Post-initializing mod_RedPowerMachine 2012-10-20 22:10:53 [FINER] Railcraft Automation Module: Ore Detected, adding to blocks Tunnel Bore can mine: {0}, id={1} meta={2} 2012-10-20 22:10:53 [FINER] Railcraft Automation Module: Ore Detected, adding to blocks Tunnel Bore can mine: {0}, id={1} meta={2} 2012-10-20 22:10:53 [FINER] Railcraft Automation Module: Ore Detected, adding to blocks Tunnel Bore can mine: {0}, id={1} meta={2} 2012-10-20 22:10:53 [FINER] Railcraft Automation Module: Ore Detected, adding to blocks Tunnel Bore can mine: {0}, id={1} meta={2} 2012-10-20 22:10:53 [FINER] Post-initializing mod_RedPowerWorld 2012-10-20 22:10:53 [FINER] Post-initializing mod_ComputerCraft 2012-10-20 22:10:53 [FINER] Post-initializing mod_ccSensors 2012-10-20 22:10:53 [FINER] Post-initializing mod_CCTurtle 2012-10-20 22:10:54 [iNFO] ComputerCraft: turtleBlockID 216 2012-10-20 22:10:54 [iNFO] CONFLICT @ -40 item slot already occupied by [email protected] while adding [email protected] 2012-10-20 22:10:54 [FINER] Post-initializing mod_EE 2012-10-20 22:10:54 [FINER] Post-initializing mod_EnderStorage 2012-10-20 22:10:54 [FINER] Post-initializing mod_ImmibisCore 2012-10-20 22:10:54 [FINER] Post-initializing mod_ModularForceFieldSystem 2012-10-20 22:10:54 [FINER] Post-initializing mod_IC2_ChargingBench 2012-10-20 22:10:54 [FINER] Post-initializing mod_CompactSolars 2012-10-20 22:10:54 [FINER] Post-initializing mod_IC2NuclearControl 2012-10-20 22:10:54 [FINER] Post-initializing mod_IronChest 2012-10-20 22:10:54 [FINE] mod_IronChest registered chests with Equivalent Exchange 2012-10-20 22:10:54 [FINER] Post-initializing mod_NetherOres 2012-10-20 22:10:54 [FINER] Post-initializing mod_NotEnoughItems 2012-10-20 22:10:54 [FINER] Post-initializing mod_PowerConverters 2012-10-20 22:10:54 [FINER] Post-initializing mod_Railcraft 2012-10-20 22:10:54 [FINER] Post-initializing mod_RedPowerControl 2012-10-20 22:10:54 [FINER] Post-initializing mod_TubeStuff 2012-10-20 22:10:54 [FINER] Post-initializing mod_WirelessRedstoneCore 2012-10-20 22:10:54 [FINER] Post-initializing mod_WirelessRedstoneAddons 2012-10-20 22:10:54 [FINER] Post-initializing mod_WirelessRedstoneRedPower 2012-10-20 22:10:54 [FINER] Post-initializing mod_ImmiChunkLoaders 2012-10-20 22:10:54 [FINE] Mod post-initialization complete 2012-10-20 22:10:54 [iNFO] Forge Mod Loader load complete, 38 mods loaded 2012-10-20 22:10:54 [iNFO] This server is running CraftBukkit version git-Bukkit-jenkins-CraftBukkit-173 (MC: 1.2.5) (Implementing API version 1.2.5-R4.1-MCPC-SNAPSHOT) 2012-10-20 22:10:54 [sEVERE] Could not load 'plugins\CommandBook.jar' in folder 'plugins' org.bukkit.plugin.InvalidPluginException: java.lang.NoClassDefFoundError: com/sk89q/minecraft/util/commands/CommandPermissionsException at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:151) at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:310) at forge.bukkit.ForgePluginManager.loadPlugin(ForgePluginManager.java:55) at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:231) at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:221) at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:197) at net.minecraft.server.ServerConfigurationManager.<init>(ServerConfigurationManager.java:59) at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:177) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.lang.NoClassDefFoundError: com/sk89q/minecraft/util/commands/CommandPermissionsException at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:140) ... 9 more Caused by: java.lang.ClassNotFoundException: com.sk89q.minecraft.util.commands.CommandPermissionsException at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:41) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:29) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 12 more Anyone have any ideas how to get it working, or will I be stuck waiting until the next release of Tekkit?
  3. Anyone who has compared an SMP Template to a SSP Blueprint in buildcraft SURELY knows of the vast difference between the two. With buildcraft SMP still at 2.2.14, we can see no near future release of the Blueprint item (and its mechanics) into Tekkit any time soon. From the look of the code and commits on https://github.com/SirSengir/BuildCraft , I don't see much of an attempt to get anything from BC 3.x.xx ported to SMP. So, here's the challenge: Make the blueprint item (material specific template) and the method to writing it SMP compatible. Use the blueprint API to add in Tekkit 3.04 or higher blocks in the list of recognized materials. Release this on the modder's metropolis board (unless Sengir asks otherwise). If something like this already exists, please let me know here so I can install it. I can't stand the members of my survival server constantly whining about it while I'm working on the Gibbycraft/Aragami mod. I have an experimental API I wrote for buildcraft that allows you to access items from it in another mod (like Items.java in the IC² API). If you want to test it or use it for this, bounce me a PM (I'm not ready to officially release it, due to it being experimental and possibly glitchy).
  4. I'm no expert here, but I'll try to give you a start. 1. Try here: http://forums.bukkit.org/threads/basic-creating-custom-world-generators-new-api.79066/ 2. If you know already how to make a biome/how the world generates (http://www.minecraftforum.net/topic/1030464-125-theinstitutions-advanced-modding-tutorials/ or http://www.minecraftforum.net/topic/827181-minecraft-modding-made-easy-40-videos/page__fromsearch__1), it should just mean modifying some base classes/making your own new biomes, whatever seems easier for you. I can't help any more that this, but I hope it's enough to start. Good luck.
  5. I am making a Quantum Suit counter in the Gibbycraft mod I'm making. It's called a Quantum Saber, and functions like the Nano saber. The mod is still SSP and unstable, and I have no estimate for how long it will take me to finish it.
  6. Well, again, we don't really have enough info from OP (like any mods installed, how they set up MCP, etc.), but the <T> T thing was something I did see when I was trying to get MCP set up, so I am just recommending things that I tried to get my copy working.
  7. I got this error once, and judging from the error log, you don't have the required version of java to do the decompiling. Download the JDK 7u3 from http://www.oracle.com/technetwork/java/javase/downloads/jdk-7u3-download-1501626.html and try it again. If that fails, you may have another mod (outside of Modloader or Forge) in your jar. Look at jakj's post about decompiling with other mods. If you are using forge, it has its own batch file for installing itself. Use it.
  8. Assuming you can get the mods compatible, the answer is: Yes, you CAN add mods to an existing modpack from the launcher. Just go into the folder containing the modpack you want and add in the mod. You will need to play around with item ID's, most likely. As to making an entire new modpack, you can try playing around with the .yml files in AppData\Roaming\.techniclauncher\launcher and making a folder with the image and stuff. But this would be ONLY for you, and unless you send them a zipped copy of the launcher folder, I doubt it would work. Auto-updating would have to be disabled for it to work. I am not too experienced with this, and these are all assumptions from looking at how the files are set up, but you'll just need to play with it to get it to work (or not).
  9. I got some help from http://forum.industrial-craft.net/index.php?page=Thread&postID=67944#post67944 on the IC2 forums. This can be deleted, or kept as a reference for modders who want to mess with power in IC2. Forum mod's decision.
  10. That worked. For everyone else, trying to do this, here are some notes about getPriorities() that are really useful: You can use before:mod_Name and after:mod_Name instead of required-after/before. Separate multiple mod priorities with a semicolon(no spaces). For example: return "before:mod_IC2;before:mod_Buildcraft";Do your before declarations BEFORE your after declarations, otherwise it won't work.
  11. So here's the scoop: I'm writing Gibbycraft, and it causes me some NoClassDef found errors. I harassed the members of this forum by posting my issue, and I learned that when you are modding and using other mods (either as an addon mod or for extra compatibility), NEVER to use StartClient.bat in MCP, as MCP doesn't like other mods. But now, a new problem occurs: The mods must load in a certain order, otherwise stuff isn't there when my mod needs it. I have been doing it the cheap way: renaming my reobfuscated mod folder with the letter "Z" in front of it. My question is this: Is there a way to see if a mod exists in the mods folder before initializing my mod, and making sure that mod initializes first? I think there was some trick using modsLoaded(), but I can't find an example of how to use it. Can anyone elaborate on this? Thanks again!
  12. I followed what jakj said, and I got a new issue this time: the dreaded black screen. According to the FML log below, it loaded all the mod files just fine. I made sure to delete META-INF from the minecraft.jar, and add NEI 1.2.2.4 into the jar so I can test it. Log as follows: 2012-07-04 00:10:22 [iNFO] Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5 loading 2012-07-04 00:10:22 [FINE] Attempting to load mods contained in the minecraft jar file and associated classes 2012-07-04 00:10:22 [FINE] Found a minecraft related file at C:\Users\Gibby\AppData\Roaming\.minecraft\bin\lwjgl.jar, loading 2012-07-04 00:10:22 [FINE] Found a minecraft related file at C:\Users\Gibby\AppData\Roaming\.minecraft\bin\jinput.jar, loading 2012-07-04 00:10:22 [FINE] Found a minecraft related file at C:\Users\Gibby\AppData\Roaming\.minecraft\bin\lwjgl_util.jar, loading 2012-07-04 00:10:22 [FINE] Found a minecraft related file at C:\Users\Gibby\AppData\Roaming\.minecraft\bin\minecraft.jar, loading 2012-07-04 00:10:22 [FINE] Found a mod class mod_MinecraftForge in file minecraft.jar, attempting to load it 2012-07-04 00:10:22 [FINE] ModLoader BaseMod class mod_MinecraftForge found, loading 2012-07-04 00:10:22 [FINE] ModLoader BaseMod class mod_MinecraftForge loaded 2012-07-04 00:10:22 [FINE] Mod class mod_MinecraftForge loaded successfully 2012-07-04 00:10:22 [FINE] Found a mod class mod_NotEnoughItems in file minecraft.jar, attempting to load it 2012-07-04 00:10:22 [FINE] ModLoader BaseMod class mod_NotEnoughItems found, loading 2012-07-04 00:10:22 [FINE] ModLoader BaseMod class mod_NotEnoughItems loaded 2012-07-04 00:10:22 [FINE] Mod class mod_NotEnoughItems loaded successfully 2012-07-04 00:10:22 [FINE] Minecraft jar mods loaded successfully 2012-07-04 00:10:22 [iNFO] Loading mods from C:\Users\Gibby\AppData\Roaming\.minecraft\mods 2012-07-04 00:10:22 [FINE] Found a directory Gibbycraft, attempting to load it 2012-07-04 00:10:22 [FINEST] Recursing into package gibbycraft 2012-07-04 00:10:22 [FINEST] Recursing into package gibbycraft.gui 2012-07-04 00:10:22 [FINEST] Recursing into package ic2 2012-07-04 00:10:22 [FINEST] Recursing into package ic2.api 2012-07-04 00:10:22 [FINE] Found a mod class mod_Aragami in directory Gibbycraft, attempting to load it 2012-07-04 00:10:22 [FINE] ModLoader BaseMod class mod_Aragami found, loading 2012-07-04 00:10:22 [FINE] ModLoader BaseMod class mod_Aragami loaded 2012-07-04 00:10:22 [FINE] Successfully loaded mod class mod_Aragami.class 2012-07-04 00:10:22 [FINE] Found a mod class mod_Gibbycraft in directory Gibbycraft, attempting to load it 2012-07-04 00:10:22 [FINE] ModLoader BaseMod class mod_Gibbycraft found, loading 2012-07-04 00:10:22 [FINE] ModLoader BaseMod class mod_Gibbycraft loaded 2012-07-04 00:10:22 [FINE] Successfully loaded mod class mod_Gibbycraft.class 2012-07-04 00:10:22 [FINE] Directory Gibbycraft loaded successfully 2012-07-04 00:10:22 [FINE] Found a zip or jar file industrialcraft-2-client_1.95b.jar, attempting to load it 2012-07-04 00:10:22 [FINE] Found a mod class mod_IC2 in file industrialcraft-2-client_1.95b.jar, attempting to load it 2012-07-04 00:10:22 [FINE] ModLoader BaseMod class mod_IC2 found, loading 2012-07-04 00:10:22 [FINE] ModLoader BaseMod class mod_IC2 loaded 2012-07-04 00:10:22 [FINE] Failed to find mcmod.info file in industrialcraft-2-client_1.95b.jar for mod_IC2 2012-07-04 00:10:22 [FINE] Mod class mod_IC2 loaded successfully 2012-07-04 00:10:22 [FINE] File industrialcraft-2-client_1.95b.jar loaded successfully 2012-07-04 00:10:22 [iNFO] Forge Mod Loader has loaded 5 mods 2012-07-04 00:10:22 [FINE] Beginning mod pre-initialization 2012-07-04 00:10:22 [FINER] Pre-initializing C:\Users\Gibby\AppData\Roaming\.minecraft\bin\minecraft.jar 2012-07-04 00:10:22 [FINE] Reading existing configuration file for mod_MinecraftForge : mod_MinecraftForge.cfg 2012-07-04 00:10:22 [FINEST] Configuration for mod_MinecraftForge.SPAWNER_ALLOW_ON_INVERTED found values default: true, configured: true, interpreted: true 2012-07-04 00:10:22 [FINE] Configuration for mod_MinecraftForge written to mod_MinecraftForge.cfg 2012-07-04 00:10:22 [FINER] Pre-initializing C:\Users\Gibby\AppData\Roaming\.minecraft\bin\minecraft.jar 2012-07-04 00:10:22 [FINE] Reading existing configuration file for mod_NotEnoughItems : mod_NotEnoughItems.cfg 2012-07-04 00:10:22 [FINE] Configuration for mod_NotEnoughItems written to mod_NotEnoughItems.cfg So I get this idea that NEI is failing to boot, so I deleted it. I also changed around my packages a bit, and where the images were stored, and that seemed to fix it. Now I am enjoying toast and grilled cheese! If a mod wants to trash this thread, go ahead. I got my issue fixed.
  13. I've made a few items for my mod, and as far as I can tell, they don't generate any errors. However, one of the items requires IC2 (it is an electric tool). So, I copy industrialcraft 1.95 client.jar from the mods folder of Tekkit to the mods folder in MCP/jars/mods. Then, I get this error. So I figure I need to install Risu's Modloader, even though forge SAYS it has it included. Still getting the error below. Of note: I included net.minecraft.src.ic2.api in my source code. I doubt that would be causing a noclassdef error. Anything I did wrong? If you want to check my code, https://github.com/Gibbycraft/Gibbycraft-mod/tree/master/net 3 mods loaded Minecraft Forge 3.3.7.135 FML v2.2.48.135 Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5 mod_Aragami : Loaded (src) mod_Gibbycraft : Loaded (src) mod_MinecraftForge : Loaded (src) Minecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem. --- BEGIN ERROR REPORT 25e7fe59 -------- Generated 7/2/12 9:49 PM Minecraft: Minecraft 1.2.5 OS: Windows 7 (amd64) version 6.1 Java: 1.7.0_03, Oracle Corporation VM: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation LWJGL: 2.4.2 OpenGL: ATI Mobility Radeon HD 4870 version 3.3.10151 Compatibility Profile Context, ATI Technologies Inc. cpw.mods.fml.common.LoaderException: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: forge/IConnectionHandler at cpw.mods.fml.common.Loader.load(Loader.java:436) at cpw.mods.fml.common.Loader.loadMods(Loader.java:592) at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193) at net.minecraft.client.Minecraft.startGame(Minecraft.java:383) at net.minecraft.client.Minecraft.run(Minecraft.java:735) at java.lang.Thread.run(Unknown Source) Caused by: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: forge/IConnectionHandler at cpw.mods.fml.common.Loader.loadModClass(Loader.java:527) at cpw.mods.fml.common.Loader.attemptFileLoad(Loader.java:561) at cpw.mods.fml.common.Loader.load(Loader.java:419) ... 5 more Caused by: java.lang.NoClassDefFoundError: forge/IConnectionHandler at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.access$100(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at cpw.mods.fml.common.Loader.loadModClass(Loader.java:494) ... 7 more Caused by: java.lang.ClassNotFoundException: forge.IConnectionHandler at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 23 more --- END ERROR REPORT 4d854ee5 ----------
  14. Thank you! I was able to decompile IC2 with the rest of the mods I needed.