Technic launcher runs Minecraft from the wrong directory
Antivirus program:
Error Messages:
Link to pastebin of log:
When I last used the technic launcher (about 3 weeks ago), everything seemed to be fine. It installed to %APPDATA%/.techniclauncher/<name_of_pack>, and ran from %APPDATA%/.techniclauncher/<name_of_pack>
Now, when I run the launcher and select Tekkit 3.0.3, it installs all the mods to %APPDATA%/.techniclauncher/tekkit/mods, but then it installs the game itself to %APPDATA%/.minecraft/bin, and runs from there.
I'll include the .minecraft/ModLoader.txt log here because it isn't very long:
Jun 16, 2012 5:19:47 PM ModLoader init
FINE: ModLoader 1.2.5 Initializing...
Jun 16, 2012 5:19:48 PM ModLoader readFromClassPath
FINER: Adding mods from C:\Documents and Settings\xxxx\Application Data\.techniclauncher\tekkit\bin\modpack.jar
Jun 16, 2012 5:19:48 PM ModLoader readFromClassPath
FINER: Zip found.
Jun 16, 2012 5:19:48 PM ModLoader setupProperties
FINER: SPAWNER_ALLOW_ON_INVERTED set to true
Jun 16, 2012 5:19:48 PM ModLoader addMod
FINE: Mod Initialized: "mod_MinecraftForge 3.1.3.107" from mod_MinecraftForge.class
Jun 16, 2012 5:19:48 PM ModLoader addMod
FINE: Mod Initialized: "mod_CodeChickenCore 0.5.2" from mod_CodeChickenCore.class
Jun 16, 2012 5:19:48 PM ModLoader addMod
FINE: Mod Initialized: "mod_NotEnoughItems 1.2.2" from mod_NotEnoughItems.class
Jun 16, 2012 5:19:48 PM ModLoader init
FINE: Mod Loaded: "mod_CodeChickenCore 0.5.2"
Jun 16, 2012 5:19:48 PM forge.ForgeHooks <clinit>
INFO: MinecraftForge v3.1.3.107 Initialized
Jun 16, 2012 5:19:48 PM ModLoader init
FINE: Mod Loaded: "mod_MinecraftForge 3.1.3.107"
Jun 16, 2012 5:19:48 PM ModLoader init
FINE: Mod Loaded: "mod_NotEnoughItems 1.2.2"
Jun 16, 2012 5:19:48 PM ModLoader addAllRenderers
FINE: Initialized
So, it gets the modpack.jar from the .techniclauncher location, and puts them into the .techniclaunhcer/tekkit/mods location, but then when it starts the game, it starts it from the .minecraft location, and .minecraft/mods is empty, so none of the mods load.
I've downloaded the latest launcher today, and that didn't help. I'm using the .jar version of the launcher, because the .exe version has always crashed on XP 64.
Question
Chezzik
When I last used the technic launcher (about 3 weeks ago), everything seemed to be fine. It installed to %APPDATA%/.techniclauncher/<name_of_pack>, and ran from %APPDATA%/.techniclauncher/<name_of_pack>
Now, when I run the launcher and select Tekkit 3.0.3, it installs all the mods to %APPDATA%/.techniclauncher/tekkit/mods, but then it installs the game itself to %APPDATA%/.minecraft/bin, and runs from there.
I'll include the .minecraft/ModLoader.txt log here because it isn't very long:
So, it gets the modpack.jar from the .techniclauncher location, and puts them into the .techniclaunhcer/tekkit/mods location, but then when it starts the game, it starts it from the .minecraft location, and .minecraft/mods is empty, so none of the mods load.
I've downloaded the latest launcher today, and that didn't help. I'm using the .jar version of the launcher, because the .exe version has always crashed on XP 64.
0 answers to this question
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