Downzorz Posted June 26, 2012 Posted June 26, 2012 So I lack any competence with modding, or coding in general really, so here I would like to submit ideas I've had for mods that I would like to see. These are probably all technically difficult mods. You may notice that most of the stuff I came up with is related to IC2. That is because IC2 is really the only technic mod that I am really comfortable with. General Stuff The Flashlight- An item that, when used, sends out a beam of light in front of it, about the same range as the torch. Made with glass, glowstone dust, and an RE battery all in a column. Uses veeery small amounts of energy. Night-vision goggles- A piece of headgear that makes all blocks appear fully illuminated to the wearer. Crafted like so- ghg d.d ... g= glass h= iron helmet d= glowstone dust Laser Fence- An item that, when used, connects with all other laser fence blocks in a straight line within 10 blocks. All connected laser fences project a line of laser energy between them that damages anyone touching it. The direction of the fences can be adjusted with a wrench, and they can be turned off with a remote control that is keyed to each particular fence. Crafted like this- .g. geg .g. Produces 4 g= glass e= energy crystal The controller is crafted like this- ... tgt .f. t=tin ingot g= glass f= frequency transmitter Note that one controller can be tuned to more than one block. Gadgets Basically an alternative to EE's high-end stuff, Gadgets are an IC2 thing that gives a number of special abilities. To start making gadgets, you first need some Superior Circuits- .p. aca .p. a= advanced alloy c= advanced circuit p= carbon plate You may notice that this is somewhat expensive to craft. This is not unintentional. To start making gadgets, first make a Basic Gadget. This does nothing, but is used as a building block for every gadget that comes after- .c. csc .c. c= 2x insulated HV cable s= superior circuit After that, the Gadgets can be made into a variety of whatnot. Every advanced gadget requires energy for every use, or for constant use, or no energy for some abilities. Here are some of my ideas for a starting point. Dehydrator- Converts a large area of dirt into sand. This takes 20 EU per use, and fills up 1 bucket/cell with water for every 4 squares turned to desert. On water, it drains every water square in the area and fills up an equivalent number of cells/buckets. This also takes 20 EU/use. Passively, the player is prevented from drowning. Used on a mob, it deals 2 hearts of damage at 20 EU/use. Shift-right clicking drops water from every bucket or cell in the inventory, deploying it in a circular area around where the dehydrator was targeted. sss sgs sss s= sand g= basic gadget Deployer- Deploys a number of blocks of any selected item in the inventory. The pattern of deployment can be changed in a GUI. They can deploy in a pyramid, square, frame, or in another number of basic shapes. New shapes can be inserted with Buildcraft blueprints. This deployment costs 1000 EU/use. It's sort of like a portable builder. ccc cgc ccc c= cobblestone g= basic gadget Other advanced gadgets will be added as I think of them.
The Count Posted July 25, 2012 Posted July 25, 2012 A block like the Deployer you said is already in buildcraft, laser fence can be made using the laser mod, and night vision goggles can be made using modern warfare or SKD's gun mod
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