88bryandamage Posted February 21, 2015 Posted February 21, 2015 Hi guys, I have a save file in Tekkit Classic that I'm working on that has a LOT of microblocks. I wanted to start using Tekkit, which is much more updated, but was pretty stuttery on my old graphics card. Now that I have a better graphics card, I can use it with smooth gameplay. However, when I copied the save file to the Tekkitmain folder, all the microblocks turned into Jungle Wood Stairs! I really don't want to have to replace all the microblocks I've placed. There are several thousand... I was wondering whether there is a (simple!) way to change the original IDs of the Tekkit Classic blocks to the main ones. All the blocks I had placed have slightly different names and IDs, but they are all the right textures I want. The Tekkitmain has a lot more microblocks that I can work with. Cheers for the help!
Curunir Posted February 21, 2015 Posted February 21, 2015 Unfortunately, no, there is no simple way to do this. You would need to convert the block IDs, and I'm not sure this is even possible without script-fu and lots of effort. In addition to this, the modpack you are trying to migrate to is old itself. We expect a 1.7.10-based Tekkit to be made in the coming months, although no fixed date has been announced. If you really want to modernize, I suggest waiting for that one. Once you do have a 1.7.10-compatible target to migrate to, get acquainted with world editors like MCEdit. Taking an old world with you into a new version is a big challenge in any case, and that is even before we talk fiddly stuff like Microblocks. It may actually be less work to redo your entire base in the new pack than trying to migrate the old one. Depending on your time investment, of course. I recall there once were migration tools that specifically translated block IDs. But as the ID handling completely changed in Minecraft 1.7, I'm not sure if that will even be possible this time.
88bryandamage Posted February 23, 2015 Author Posted February 23, 2015 Thanks for the prompt reply. I think I might just knuckle down and replicate the parts of the map that need it. The good thing about it is I can have both programs running so it's easy to check what goes where. Also there are things you can do with microblocks in Tekkitmain that you can't in the classic version so I might change a few features as I'm going round. Quick question, how do you disable weather in the Tekkitmain version? The classic one had an option in the menus, but the main seems to have a lot less configuration settings. I'm working in a snowy biome, so once I've finished my project I want to switch on snow again on a separate save, giving a different effect to my map. I don't particularly want to have to press the 'rain off' button in NEI settings every time it snows and I can't seem to find any solution when I google it.
Curunir Posted February 23, 2015 Posted February 23, 2015 (edited) The configuration options you are missing could have been from Optifine, which is notably not included any more. If you have operator rights (cheat mode), you can change the weather in NEI or by console command. I don't know any option to set it permanently. Maybe the gamerule settings have something to offer. If you are thinking about adding a current Optifine to the pack yourself, keep in mind that you need a 1.6.4 version. It should work, but is known to glitch. People mostly ceased using it for performance reasons, and the few remaining users keep it for the options it offers. Of course, if you add something yourself, you will be running a custom modpack and not Tekkit any more. If you are interested in decoration options beyond Microblocks, make sure to have a look at Carpenter's Blocks as well. This mod offers a handful of basic "canvas" type blocks that can be skinned with any other placeable block in the game. Especially its doors are above and beyond anything else when it comes to design options. Also, slopes - because stairs were yesterday. Edited February 23, 2015 by Curunir
88bryandamage Posted February 24, 2015 Author Posted February 24, 2015 Oh wow, I didn't know about Carpenter's Blocks, thanks! I will be spending a lot of time experimenting with the different types of canvas blocks to see what works on structures. The Collapsible Blocks are something I've been looking for to make some sloping land. I shall have to search for more mods that are going to be useful for building. I set the 'clear weather' to 1,000,000. I'm not sure how the command is affected by creative mode, since I normally set it to morning as soon as it's too dark to work. I might try Optifine if the it doesn't work properly.
Curunir Posted February 24, 2015 Posted February 24, 2015 (edited) This will make it eternal day, I believe: gamerule doDaylightCycle false Don't go overboard with Collapsibles, they might tax your performance if you overdo it. Edited February 24, 2015 by Curunir
Curunir Posted February 24, 2015 Posted February 24, 2015 Found another thing that might help with weather control. If you use a Command Block with the command toggledownfall you should be able to switch the weather by just providing a Redstone signal to that block. Once you set that up, you can change the weather by flipping an ingame switch (lever, button, whatever).
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