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Mods won't load on server startup


Question

Posted

Title: Mods won't load on server startup

Version: 3.0.3/3.0.4

OS: Windows 7

Java Version: 7

Description of Problem:

When I start up my tekkit server, everything seems to load just fine until I get to the very end. Then it starts giving me many severe java errors, and I can't even get my server to start normally. It works without the mods, but the mods are causing some kind of problems together.

Error Messages:

2012-07-15 02:28:02 [sEVERE] java.lang.IllegalArgumentException: Slot 178 is already occupied by ee.BlockEETorch@58c16b18 when adding codechicken.enderstorage.BlockEnderChest@25e222e

That's the first one of them, see the log for more.

Error Log:


  1. 2012-07-15 02:28:02 [sEVERE] java.lang.IllegalArgumentException: Slot 178 is already occupied by ee.BlockEETorch@58c16b18 when adding codechicken.enderstorage.BlockEnderChest@25e222e
  2. 2012-07-15 02:28:02 [sEVERE] at net.minecraft.server.Block.<init>(Block.java:177)
  3. 2012-07-15 02:28:02 [sEVERE] at net.minecraft.server.BlockContainer.<init>(BlockContainer.java:6)
  4. 2012-07-15 02:28:02 [sEVERE] at codechicken.enderstorage.BlockEnderChest.<init>(BlockEnderChest.java:29)
  5. 2012-07-15 02:28:02 [sEVERE] at codechicken.enderstorage.EnderStorageManager.initialize(EnderStorageManager.java:67)
  6. 2012-07-15 02:28:02 [sEVERE] at net.minecraft.server.mod_EnderStorage.load(mod_EnderStorage.java:17)
  7. 2012-07-15 02:28:02 [sEVERE] at cpw.mods.fml.server.ModLoaderModContainer.init(ModLoaderModContainer.java:271)
  8. 2012-07-15 02:28:02 [sEVERE] at cpw.mods.fml.common.Loader.modInit(Loader.java:220)
  9. 2012-07-15 02:28:02 [sEVERE] at cpw.mods.fml.common.Loader.initializeMods(Loader.java:539)
  10. 2012-07-15 02:28:02 [sEVERE] at cpw.mods.fml.server.FMLBukkitHandler.onLoadComplete(FMLBukkitHandler.java:121)
  11. 2012-07-15 02:28:02 [sEVERE] at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:159)
  12. 2012-07-15 02:28:02 [sEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:426)
  13. 2012-07-15 02:28:02 [sEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
  14. 2012-07-15 02:28:02 [sEVERE] Unexpected exception
  15. java.lang.IllegalArgumentException: Slot 178 is already occupied by ee.BlockEETorch@58c16b18 when adding codechicken.enderstorage.BlockEnderChest@25e222e
  16. at net.minecraft.server.Block.<init>(Block.java:177)
  17. at net.minecraft.server.BlockContainer.<init>(BlockContainer.java:6)
  18. at codechicken.enderstorage.BlockEnderChest.<init>(BlockEnderChest.java:29)
  19. at codechicken.enderstorage.EnderStorageManager.initialize(EnderStorageManager.java:67)
  20. at net.minecraft.server.mod_EnderStorage.load(mod_EnderStorage.java:17)
  21. at cpw.mods.fml.server.ModLoaderModContainer.init(ModLoaderModContainer.java:271)
  22. at cpw.mods.fml.common.Loader.modInit(Loader.java:220)
  23. at cpw.mods.fml.common.Loader.initializeMods(Loader.java:539)
  24. at cpw.mods.fml.server.FMLBukkitHandler.onLoadComplete(FMLBukkitHandler.java:121)
  25. at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:159)
  26. at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:426)
  27. at net.minecraft.server.ThreadServerApplication.run(SourceFile:492


9 answers to this question

Recommended Posts

  • 0
Posted

It's pretty self explanatory

"Slot 178 is already occupied by ee.BlockEETorch"

you have an block ID conflict. go into enderchest mod config on your server and change the ID to a free block

you might have to also change it on your tekkit client for anyone who plays on your server

  • 0
Posted

I tried this, but then it gave me another conflict that wasn't there before. I'll try fixing any errors that pop up by setting it like so, but I'm wondering why this error only happens on my server that I have a host running. I'm running multicraft if that helps, but I know I already put all the files in the right spot, and the only issue is the mods. On my localhost there are no conflicts. Why is that?

  • 0
Posted

Ok, if you got another conflict after fixing that one, you either set it to something that was already occupied, or there was another conflict 'pending' that it did not get to until you cleared the first. Either way, keep changing the conflits to FREE id's till it works.

If you are getting conflicts on your tekkit server you most likely changed something. It should not do that on a fresh server. Your best bet is just back up your world. delete all the server files and install fresh.

  • 0
Posted

Sometimes, the java version in each Operation System (Windows,Mac,Linux) have just that slight difference that kill the force ID changes. So yeah you have too figure each error as it pops up until you have no error's left. Welcome to server hosting.

  • 0
Posted

It worked after I took Equivalent exchange out, but now here goes the process of making it work. =/ Does EE normally have a lot of block conflicts with other mods outside the technic pack?

  • 0
Posted

Remove your Ender Storage mod... re-add EE.

Honestly idk if you'll be able to re-add EE without remaking the World.

But:

[*]2012-07-15 02:28:02 [sEVERE] at codechicken.enderstorage.BlockEnderChest.<init>(BlockEnderChest.java:29)

[*]2012-07-15 02:28:02 [sEVERE] at codechicken.enderstorage.EnderStorageManager.initialize(EnderStorageManager.java:67)

Should have hinted that it was an EnderStorage Mod issue.

Basically what happened was is: Ender Storage thought it was supposed to have 1 item, but there was another item in its place. Thus causing the server to crash.

EnderStorage isn't a very good mod for a non-private server.

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