RadioHasNoFuture Posted July 19, 2012 Posted July 19, 2012 hey i want to remove buildcraft from my tekkit server how do i find out what classes must be eliminated?
Torezu Posted July 19, 2012 Posted July 19, 2012 Just delete the BuildCraft zip file, as well as Additional Pipes and PowerConverters (now useless). Any mods with plugins designed to function with those simply won't load them. I'd remove the Buildcraft directory as well, and the PowerConverters.cfg file.
yav_at Posted July 20, 2012 Posted July 20, 2012 So to remove Equivalent Exchange from the Tekkit pack all I need to do is delete the 'EE2ServerV1.4.5.1-bukkit-mcpc-1.2.5-r2' from the mods folder? Oh and is the the 'mod_EE.props' file in the root directory also related to Equivalent Exchange? I wanna get rid of this mod, makes things a tad too easy for us. :)
Torezu Posted July 20, 2012 Posted July 20, 2012 Yes, and yes, and the mod_EE.props file's existence shouldn't affect the server, so I'd leave it in case you decide to add it back in.
Bravecool20 Posted July 26, 2012 Posted July 26, 2012 When I delete the mods they just re-download when I start up tekkit. Please help me...
Torezu Posted July 26, 2012 Posted July 26, 2012 Delete the mods from the server end. The client's mod list doesn't matter if the server doesn't have them.
Torezu Posted July 26, 2012 Posted July 26, 2012 Then delete the mods from your .techniclauncher\tekkit\mods folder and don't allow it to update. It will ask every time you run the launcher.
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