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World corrupting itself.


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Posted

Hi,

This is my first post on this forum, so go easy on me ^^

My problem is that world sometimes randomly copy chunks to other place without any reason.

I don't know what can cause the bug, because it's happening randomly, at various periods of time.

I didn't change anything from Tekkit 1.1.4, except for optional support of Smart Moving.

I also have few plugins for Bukkit, but none of them should change anything with world.

You can see the carnage at http://mc.tmiq.pl:8123

If you look at the pool at -28 and 862, you can notice copied parts of it at left.

Also there are volcanos with some bugged chunks, which you can't enter, because of some sort invisible wall.

When you manage to get in it though, you are getting hurt at rate of 0.5 heart a second.

Please tell me what do you think about this, and what's the possible reason of that.

We don't know if we should continue or reset the map, because we don't want the world to randomly change during gameplay.

Also, we noticed it's rather not happening on active chunks, where players are building houses and stuff.

Thanks :D

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Posted

Hi,

This is my first post on this forum, so go easy on me ^^

My problem is that world sometimes randomly copy chunks to other place without any reason.

I don't know what can cause the bug, because it's happening randomly, at various periods of time.

I didn't change anything from Tekkit 1.1.4, except for optional support of Smart Moving.

I also have few plugins for Bukkit, but none of them should change anything with world.

You can see the carnage at http://mc.tmiq.pl:8123

If you look at the pool at -28 and 862, you can notice copied parts of it at left.

Also there are volcanos with some bugged chunks, which you can't enter, because of some sort invisible wall.

When you manage to get in it though, you are getting hurt at rate of 0.5 heart a second.

Please tell me what do you think about this, and what's the possible reason of that.

We don't know if we should continue or reset the map, because we don't want the world to randomly change during gameplay.

Also, we noticed it's rather not happening on active chunks, where players are building houses and stuff.

Thanks :D

No actually, EVERY single mod you've installed on top of Tekkit is required information. 'none of them should change' doesn't mean that they don't alter world gen radically.

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Posted

Sorry, list of plugins:

ChopTree

WorldEdit

RecipeManager

Anti Enderman

OKChat

MinecraftViewer

eXPra

bPermissions

xAuth

CommandBook

Statistician

LWC

NoLagg

NoSpawn

dynmap

Permissions

Maybe NoLagg have something to do with this, but it was buggy even before we had it.

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