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Tekkit + Transporter: Problem with signs activating


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I am trying to figure out why after upgrading to the newest server build, and installing Transporter, that signs will not activate after linking gates. I have tried all of the gate configurations, manually teleporting to the gates using the console commands, but still unable to determine what is stopping the signs from activating the gates. If I manually open the gates teleportation does not occur. I have checked my gates list and all of the gates I have created are listed. The signs update when I create links. What mods might stop or limit the functionality of this mod? I have worldguard, essentials, vanishnopacket, worldedit, disguisecraft, ram all installed. Worldguard is not setup to protect any regions right now so I am at a loss as to what is allowing the signs to change when gates are linked, but not open the gate on its own.

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