Ming Posted August 25, 2012 Posted August 25, 2012 (If this is the wrong forum section, my apologies!) So I was wondering if anyone had a solution to a small problem I've been having. I'm using a bukkit plugin called Tree Assist that allows one to cut down trees instantly, similar to the Timber mod (tree felling in Technic, I think, I never play single player), but it doesn't seem to want to work with Chainsaws from Industrial craft. As far as I can tell, the problem is something to do with the tool you use taking damage.. but because chainsaws use power.. they seem to break upon breaking the tree (I could be wrong, I have no idea!). The tree DOES fell completely, but you lose the entire chainsaw. I'm using Tekkit server 3.1.2 and Tree Assist 4.4 Quote
York Posted August 25, 2012 Posted August 25, 2012 I would try ChopTree2 instead, it does the same thing without the problems. Quote
Neowulf Posted August 25, 2012 Posted August 25, 2012 Yes, it has to do with the way IC2 tools store power vs the damage bar and treeassist's damage-per-block. Right now turning off the damage=per-block setting may work, but I had it eat a ruby axe in one small tree when I was testing the plugin. Looking at the IC2 code, the only way I can see for him to fix this is to either make it so all tools are damaged by calling their onBlockDestroyed() functions in a loop, or create a special case where only designated tools do that. Quote
Ming Posted August 27, 2012 Author Posted August 27, 2012 Thank you both for your replies! @York: I'll give it a try. @Neowulf: Yes I had the same problem with a halberd, it consumed it upon breaking the tree... so I'm guessing all the mod tools will end up with the same result. And I'm not sure I should try asking the creator to change his mod for such a specific case! I think for now I'll leave it so that only Diamond and/or Gold axes do the trick. Quote
Neowulf Posted August 27, 2012 Posted August 27, 2012 The plugin author has an account on these boards and has posted a couple times, he is very much interested in making his mod work with tekkit (because then it'll work with pretty much anything). I tossed the info into a bukkitdev ticked, hopefully he can call that function somehow. It'll fix his mod for pretty much any case. Quote
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