Jump to content

Question

Posted

Title: MFFS

Version: 3.1.2

OS: Win 7

Java Version: 7

Description of Problem:

Server crashes as soon as someone logs on.. i have no idea how to solve this :/

Ive searched around on google for a solution, but i cant find a single one

Error Messages:

Error Log:


27.08 12:54:07 [server] INFO at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)

27.08 12:54:07 [server] INFO at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:467)

27.08 12:54:07 [server] INFO at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:569)

27.08 12:54:07 [server] INFO at net.minecraft.server.World.tickEntities(World.java:1190)

27.08 12:54:07 [server] INFO at mffs.TileEntityProjektor.q_(TileEntityProjektor.java:338)

27.08 12:54:07 [server] INFO at mffs.TileEntityProjektor.checkupgrades(TileEntityProjektor.java:119)

27.08 12:54:07 [server] INFO java.lang.ClassCastException: mffs.TileEntityReaktorMonitorClient cannot be cast to mffs.TileEntityPassivUpgrade

27.08 12:54:07 [server] SEVERE Unexpected exception

27.08 12:54:07 [server] SEVERE at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)

27.08 12:54:07 [server] SEVERE at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:467)

27.08 12:54:07 [server] SEVERE at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:569)

27.08 12:54:07 [server] SEVERE at net.minecraft.server.World.tickEntities(World.java:1190)

27.08 12:54:07 [server] SEVERE at mffs.TileEntityProjektor.q_(TileEntityProjektor.java:338)

27.08 12:54:07 [server] SEVERE at mffs.TileEntityProjektor.checkupgrades(TileEntityProjektor.java:119)

27.08 12:54:07 [server] SEVERE java.lang.ClassCastException: mffs.TileEntityReaktorMonitorClient cannot be cast to mffs.TileEntityPassivUpgrade

8 answers to this question

Recommended Posts

  • 0
Posted

Ive figured this is happening because of force fields(MFFS) thing is i have no idea how to remove them with the server crashing constantly..

  • 0
Posted

I havent had too many issues with mods, so never had to really remove them...I would say do a full server backup, remove the mod and test it. as long as you completely back up the servers folder, you really have nothing to lose, just delete it and put the backup copy in its place.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...