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Trains Mod Manual Installation Crash


Question

Posted

Title: Trains Mod Manual Installation Crash

Version: 3.1.2

OS: Windows 7 64-bit

Java Version: 7

Description of Problem:

I tried to manually install Trains and Zeppelins Mod in the modpack.jar

Error Messages:

42 mods loaded

Optifine OptiFine_1.2.5_HD_S_C6

Minecraft Forge 3.3.8.164

FML v2.2.106.176

Forge Mod Loader version 2.2.106.176 for Minecraft 1.2.5

mod_CodeChickenCore : Initialized (modpack.jar)

mod_MinecraftForge : Initialized (modpack.jar)

mod_NotEnoughItems : Initialized (modpack.jar)

mod_Train : Initialized (modpack.jar)

mod_ReiMinimap : Initialized ([1.2.5]ReiMinimap_v3.2_04.zip)

mod_IC2 : Initialized (industrialcraft-2-client_1.97.jar)

mod_IC2AdvancedMachines : Initialized (AdvancedMachines_4.0_client.zip)

mod_BuildCraftCore : Initialized (buildcraft-client-A-core-2.2.14.zip)

mod_BuildCraftBuilders : Initialized (buildcraft-client-B-builders-2.2.14.zip)

mod_BuildCraftEnergy : Initialized (buildcraft-client-B-energy-2.2.14.zip)

mod_BuildCraftFactory : Initialized (buildcraft-client-B-factory-2.2.14.zip)

mod_BuildCraftTransport : Initialized (buildcraft-client-B-transport-2.2.14.zip)

mod_AdditionalPipes : Initialized (buildcraft-client-DA-additionalpipes-2.1.3.zip)

mod_ComputerCraft : Initialized (ComputerCraft)

mod_RedPowerMachine : Initialized (RedPowerMachine-2.0pr5b2.zip)

mod_ccSensors : Initialized (ccSensors-client-MC125-B017pr1.zip)

mod_CCTurtle : Initialized (ComputerCraft)

mod_EE : Initialized (EE2ClientV1.4.6.5.jar)

mod_EnderStorage : Initialized (EnderStorage-Client 1.1.3.zip)

mod_IC2NuclearControl : Initialized (IC2NuclearControl_client_v1.1.10b.zip)

mod_ImmibisCore : Initialized (immibis-core_49.1.1_for_1.2.5-client.jar)

mod_InvTweaks : Initialized (InvTweaks-1.41b-1.2.4.zip)

mod_MAtmos_forModLoader : Initialized (MAtmos_packaged.zip)

mod_ModularForceFieldSystem : Pre-initialized (mffs_rev7_for_1.2.5-client.zip)

mod_IC2_ChargingBench : Pre-initialized (mod_chargingbench-client-1.95b-1.2.5-r1.zip)

mod_CompactSolars : Pre-initialized (mod_compactsolars-client-2.3.2.10.zip)

mod_IronChest : Pre-initialized (mod_ironchests-client-3.8.0.40.zip)

mod_RedPowerCore : Pre-initialized (RedPowerCore-2.0pr5b2.zip)

mod_NetherOres : Pre-initialized (NetherOres_Client_1.2.1.zip)

mod_PowerConverters : Pre-initialized (PowerConverters_Client_1.3.4.zip)

mod_Railcraft : Pre-initialized (Railcraft_Client_5.3.3.zip)

mod_RedPowerControl : Pre-initialized (RedPowerControl-2.0pr5b2.zip)

mod_RedPowerLighting : Pre-initialized (RedPowerLighting-2.0pr5b2.zip)

mod_RedPowerLogic : Pre-initialized (RedPowerLogic-2.0pr5b2.zip)

mod_RedPowerWiring : Pre-initialized (RedPowerWiring-2.0pr5b2.zip)

mod_RedPowerWorld : Pre-initialized (RedPowerWorld-2.0pr5b2.zip)

mod_TubeStuff : Pre-initialized (tubestuff_49.1.2_for_1.2.5-client.jar)

Balkon's WeaponMod : Pre-initialized (WeaponMod.zip)

mod_WirelessRedstoneCore : Pre-initialized (WR-CBE Core-Client 1.2.2.3.zip)

mod_WirelessRedstoneAddons : Pre-initialized (WR-CBE Addons-Client 1.2.2.3.zip)

mod_WirelessRedstoneRedPower : Pre-initialized (WR-CBE RedPower-Client 1.2.2.1.zip)

mod_ImmiChunkLoaders : Pre-initialized (zdimensional-anchor_rev3.2_for_1.2.5-client.jar)

Error Log:


--- BEGIN ERROR REPORT 3c1ad53d --------

Generated 8/31/12 6:44 AM



Minecraft: Minecraft 1.2.5

OS: Windows 7 (amd64) version 6.1

Java: 1.7.0_05, Oracle Corporation

VM: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation

LWJGL: 2.4.2

OpenGL: GeForce 9100/PCI/SSE2 version 3.0.0, NVIDIA Corporation



java.lang.IllegalArgumentException: Slot 253 is already occupied by TrainMod.Blocks.BlockDistil@26454ade when adding mffs.BlockMachine@f364873

	at pb.<init>(Block.java:251)

	at agy.<init>(BlockContainer.java:7)

	at mffs.BlockMachine.<init>(BlockMachine.java:16)

	at mffs.mod_ModularForceFieldSystem.load(mod_ModularForceFieldSystem.java:122)

	at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:356)

	at cpw.mods.fml.common.Loader.modInit(Loader.java:273)

	at cpw.mods.fml.common.Loader.initializeMods(Loader.java:628)

	at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:223)

	at net.minecraft.client.Minecraft.a(Minecraft.java:429)

	at net.minecraft.client.Minecraft.run(Minecraft.java:738)

	at java.lang.Thread.run(Unknown Source)

--- END ERROR REPORT 18f33d2d ----------

3 answers to this question

Recommended Posts

  • 0
Posted

java.lang.IllegalArgumentException: Slot 253 is already occupied by TrainMod.Blocks.BlockDistil@26454ade when adding mffs.BlockMachine@f364873

Looks like you have a block-id conflict. You'll need to change the Block ID on one of those two blocks to something that isn't being used.

  • 0
Posted

Title: Trains Mod Manual Installation Crash

Description of Problem:

I tried to manually install Trains and Zeppelins Mod in the modpack.jar

I'd like to play with that mod on my Tekkit-server but I haven't tried cause I can't see how it could possibly work (without a LOT of manual tweaking and I mean a whole fucking LOT of tweaking).

What did you expect to happen here? It's difficult to miss that the Trains.. 2.1.2b client and server mods are incompatible with Buildcraft 2 and thus would be incompatible with Tekkit as Tekkit inculdes BC 2 so a crash at some point would be the expected behaviour, no?

What you got here though is an ID conflict, which you would also be resonable to expect from a mod that includes some 80 new train-entities (locomotives, wagons, etc) when you attempt to install it over Tekkit. I'd expect there to be a lot of manual ID shuffling due to conflicts...which is a pain as you need to make sure you have the same config on both the server and the client(s).

I'm a bit puzzled though, you have to be aware of the BC2 incompatibility issue and you're obviously confident enough to try to install a huge mod that modify a ton of base classes into the modpack.jar so you're reasonably not flailing in the dark here and should therefore easily be able to solve a simple ID conflict. I don't quite get why you'd post about it on the Tekkit bug board? Why is an ID conflict generated by an external unsupported (by Tekkit) mod a bug to begin with and how does it relate to Tekkit at all?

Personally I might try to install Trains... onto Technic 7.2, that might work a bit better. 7.2 has BC 3 but that's not even really an issue as you can here use the Trains... 3.0.7 client which has no compatibility issues with any BC version (at least not related to the API) (sadly there isn't a 3.0.7 server mod, much less one ported to Bukkit, so this client is a no go with Tekkit). The ID resolver might deal with the ID conflicts but if not, modifying the configs of an SSP client isn't a big deal.

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