Jump to content
  • 0

Server Wont Start, Possible Block Conflict


Question

Posted

Title: Server Wont Start, Possible Block Conflict

Version: 3.0.3/3.0.4

OS: Windows Server 2003

Java Version: Java 7

Description of Problem:

I turned my server this morning after turning it off this morning for it to come with this error

Error Messages:

Error Log:


2012-09-03 13:09:41 [FINER] Post-initializing mod_CCTurtle

2012-09-03 13:09:41 [iNFO] ComputerCraft: turtleBlockID 216

2012-09-03 13:09:41 [sEVERE] java.lang.IllegalArgumentException: Slot 216 is already occupied by eloraam.lighting.BlockLamp@3fadbf85 when adding dan200.turtle.shared.BlockTurtle@27f8d56c

2012-09-03 13:09:41 [sEVERE] 

at net.minecraft.server.Block.<init>(Block.java:177)

2012-09-03 13:09:41 [sEVERE] 

at net.minecraft.server.BlockContainer.<init>(BlockContainer.java:6)

2012-09-03 13:09:41 [sEVERE] 

at dan200.computer.shared.BlockComputerBase.<init>(BlockComputerBase.java:24)

2012-09-03 13:09:41 [sEVERE] 

at dan200.turtle.shared.BlockTurtle.<init>(BlockTurtle.java:24)

2012-09-03 13:09:41 [sEVERE] 

at net.minecraft.server.mod_CCTurtle.modsLoaded(mod_CCTurtle.java:44)

2012-09-03 13:09:41 [sEVERE] 

at cpw.mods.fml.server.ModLoaderModContainer.postInit(ModLoaderModContainer.java:277)

2012-09-03 13:09:41 [sEVERE] 

at cpw.mods.fml.common.Loader.postModInit(Loader.java:236)

2012-09-03 13:09:41 [sEVERE] 

at cpw.mods.fml.common.Loader.initializeMods(Loader.java:540)

2012-09-03 13:09:41 [sEVERE] 

at cpw.mods.fml.server.FMLBukkitHandler.onLoadComplete(FMLBukkitHandler.java:121)

2012-09-03 13:09:41 [sEVERE] 

at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:159)

2012-09-03 13:09:41 [sEVERE] 

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:426)

2012-09-03 13:09:41 [sEVERE] 

at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)

2012-09-03 13:09:41 [sEVERE] Unexpected exception

java.lang.IllegalArgumentException: Slot 216 is already occupied by eloraam.lighting.BlockLamp@3fadbf85 when adding dan200.turtle.shared.BlockTurtle@27f8d56c



at net.minecraft.server.Block.<init>(Block.java:177)



at net.minecraft.server.BlockContainer.<init>(BlockContainer.java:6)



at dan200.computer.shared.BlockComputerBase.<init>(BlockComputerBase.java:24)



at dan200.turtle.shared.BlockTurtle.<init>(BlockTurtle.java:24)



at net.minecraft.server.mod_CCTurtle.modsLoaded(mod_CCTurtle.java:44)



at cpw.mods.fml.server.ModLoaderModContainer.postInit(ModLoaderModContainer.java:277)



at cpw.mods.fml.common.Loader.postModInit(Loader.java:236)



at cpw.mods.fml.common.Loader.initializeMods(Loader.java:540)



at cpw.mods.fml.server.FMLBukkitHandler.onLoadComplete(FMLBukkitHandler.java:121)



at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:159)



at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:426)



at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)

9 answers to this question

Recommended Posts

  • 0
Posted

why would that happen i have been running this EXACT server for 3months now, i havent changed anything in the last month.

any clues why it would just try chance ID value?

  • 0
Posted

i just changed the ID of turtles to 300 and let the server run again.

this time removing some players inv, but that was a quick fix.

Thanks for your help, but all is good now.

  • 0
Posted

Ok, the reason I suggested removeing CC and redpower and letting them both regen is that now, turtles are going to be registered as lamps in inventorys and the map, but your way works.

  • 0
Posted

well we will see. so far so good, i could never get turtles to do the program told anyway.

besides, its the item on the ground that would change (possibly not the one in the inv)

  • 0
Posted

Ya, the server treats each placed block and each block in the inventory as the same ID, the only diffrence is which file its saved in. For example, the placed blocks are saved in the world folder, but the player inventorys are saved in their own file.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...