DoctorSLO Posted September 24, 2012 Posted September 24, 2012 Hi. I have the performance monitor plugin which shows me how many chunks are loaded. With 30 players online I got 5000 chunks loaded! I also have redstone clock detector which scans for active circuits. And the thing is that this scanner can detect circuits where no player is nearby. I checked when the player who owns this circuit was last online and it says 20 min ago .. EDIT: I have made another test by logging in and out. I make a extractor to work and I logout. After a while I logged back in and the extractor has finished it's job. I remember a while ago everything has stopped working, because map has unloaded! Maybe it's the problem in CB++? Should I use original jar instead? Quote
pherce Posted September 24, 2012 Posted September 24, 2012 That looks like a cool plugin output, which one is it? Btw, we load 30k chunks with 250 online =\ Wanna trade? Quote
DoctorSLO Posted September 24, 2012 Author Posted September 24, 2012 Well, that is about 50 chunks less per player. The plugin is performance monitor, as I said. http://dev.bukkit.org/server-mods/performance-monitor/ Now I got 25 online with 6000 chunks loaded! It's a serious problem :S Quote
DoctorSLO Posted September 25, 2012 Author Posted September 25, 2012 I found out that the chunk wont unload if there is a machine placed ... is this happening on all servers? Or there is something in config? :S That means all the lag of machines, that should clear out when the player leaves it stays in game until I restart the server :S Quote
Omicron Posted September 27, 2012 Posted September 27, 2012 I have noticed the same thing, logging out and back in only to find that my machines finished their job and that my solar panels charged all storage to maximum. Not that I mind that so much... It's still weird, though. Quote
DoctorSLO Posted October 3, 2012 Author Posted October 3, 2012 I've increased my TPS by lowering the number of mobs ... lol Usually the mobs were everywhere, alot of them ... Quote
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