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Posted

Hi.

I have the performance monitor plugin which shows me how many chunks are loaded. With 30 players online I got 5000 chunks loaded!

I also have redstone clock detector which scans for active circuits. And the thing is that this scanner can detect circuits where no player is nearby.

I checked when the player who owns this circuit was last online and it says 20 min ago ..

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EDIT: I have made another test by logging in and out. I make a extractor to work and I logout. After a while I logged back in and the extractor has finished it's job. I remember a while ago everything has stopped working, because map has unloaded!

Maybe it's the problem in CB++? Should I use original jar instead?

Posted

I found out that the chunk wont unload if there is a machine placed ... is this happening on all servers? Or there is something in config? :S

That means all the lag of machines, that should clear out when the player leaves it stays in game until I restart the server :S

Posted

I have noticed the same thing, logging out and back in only to find that my machines finished their job and that my solar panels charged all storage to maximum.

Not that I mind that so much... :P It's still weird, though.

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