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Question

Posted

Title: ID Conflicts

Version: 3.1.2

OS: Windows 7

Java Version: 7

Description of Problem:

I'm getting an ID issue when I try to add another mod (Jammy's Furniture, ported for bukkit) and copying over my SSP configs doesn't help at all (yes, I know this isn't really a bug but I'm not sure where else to post this since I'm (very) new here, I'm sorry if it's in the wrong spot!)

I've used Google for finding ways to change the IDs but all I could find was to copy over SSP configs to the server folder, which didn't work.

Error Messages:

Error Log:


12:12:22 [sEVERE] java.lang.IllegalArgumentException: Slot 220 is already occupi

ed by ic2.common.BlockScaffold@1989c698 when adding JAMMY780.blocks.JAMMY780_Blo

ckLamp@244d3241

12:12:22 [sEVERE]      at net.minecraft.server.Block.<init>(Block.java:181)

12:12:22 [sEVERE]      at net.minecraft.server.BlockContainer.<init>(BlockConta

iner.java:6)

12:12:22 [sEVERE]      at JAMMY780.blocks.JAMMY780_BlockLamp.<init>(JAMMY780_Bl

ockLamp.java:23)

12:12:22 [sEVERE]      at net.minecraft.server.JammyFurnitureMod.load(JammyFurn

itureMod.java:614)

12:12:22 [sEVERE]      at net.minecraft.server.mod_JammyFurniture.load(mod_Jamm

yFurniture.java:16)

12:12:22 [sEVERE]      at cpw.mods.fml.common.modloader.ModLoaderModContainer.i

nit(ModLoaderModContainer.java:351)

12:12:22 [sEVERE]      at cpw.mods.fml.common.Loader.modInit(Loader.java:263)

12:12:22 [sEVERE]      at cpw.mods.fml.common.Loader.initializeMods(Loader.java

:618)

12:12:22 [sEVERE]      at cpw.mods.fml.server.FMLBukkitHandler.onLoadComplete(F

MLBukkitHandler.java:142)

12:12:22 [sEVERE]      at net.minecraft.server.MinecraftServer.init(MinecraftSe

rver.java:176)

12:12:22 [sEVERE]      at net.minecraft.server.MinecraftServer.run(MinecraftSer

ver.java:438)

12:12:22 [sEVERE]      at net.minecraft.server.ThreadServerApplication.run(Sour

ceFile:492)

12:12:22 [sEVERE] Unexpected exception

java.lang.IllegalArgumentException: Slot 220 is already occupied by ic2.common.B

lockScaffold@1989c698 when adding JAMMY780.blocks.JAMMY780_BlockLamp@244d3241

        at net.minecraft.server.Block.<init>(Block.java:181)

        at net.minecraft.server.BlockContainer.<init>(BlockContainer.java:6)

        at JAMMY780.blocks.JAMMY780_BlockLamp.<init>(JAMMY780_BlockLamp.java:23)

 

        at net.minecraft.server.JammyFurnitureMod.load(JammyFurnitureMod.java:61

4)

        at net.minecraft.server.mod_JammyFurniture.load(mod_JammyFurniture.java:

16)

        at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderMod

Container.java:351)

        at cpw.mods.fml.common.Loader.modInit(Loader.java:263)

        at cpw.mods.fml.common.Loader.initializeMods(Loader.java:618)

        at cpw.mods.fml.server.FMLBukkitHandler.onLoadComplete(FMLBukkitHandler.

java:142)

        at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:176)

        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438)

        at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)

2 answers to this question

Recommended Posts

  • 0
Posted

Mods usually have a config file where you can change the ID's if there are conflicts.

I did change the IDs, though. I have them working in SSP perfectly fine, and I copied over the files from there, which, from what I've seen, solves most ID problems. Not with Jammy, though, I guess. I don't know what else I can do to change the IDs, I really want to use this mod because it's an amazing mod and adds a lot to MC, but I might have to go without unless anyone has any other ideas..?

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