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IC2 blocks cause client crash when moved with frames


Question

Posted

Title: IC2 blocks cause client crash when moved with frames

Version: 3.1.2

OS: Windows 7 Home premium 64bit

Java Version: 7

Description of Problem:

After about 10-20 moves of a small >150 frame ship that has 4 miners w/ pumps, cables, a couple solar panels, and a MFE battery, the clients (max observed was 2 clients, one of which was about 150 spaces from the ship) crashed to the dirt error screen with no error report, and then freeze to a solid white screen until the process is cancelled.

Error Messages:

16:30:04 [iNFO] [iC2] ic2.common.TileEntityPump@cffe66b (1109,68,-88) was not ad

ded, isInvalid=true, worldObj=net.minecraft.server.WorldServer@778b3fee

16:30:04 [iNFO] [iC2] ic2.common.TileEntityMiner@74708177 (1109,68,-96) was not

added, isInvalid=true, worldObj=net.minecraft.server.WorldServer@778b3fee

16:30:04 [iNFO] [iC2] ic2.common.TileEntityMiner@643e75a (1109,68,-87) was not a

dded, isInvalid=true, worldObj=net.minecraft.server.WorldServer@778b3fee

16:30:04 [iNFO] [iC2] ic2.common.TileEntityCable@5409c8ec (1109,69,-88) was not

added, isInvalid=true, worldObj=net.minecraft.server.WorldServer@778b3fee

one error such as above for EACH IC2 item aboard the ship.

Error Log:


cannot/dont know how to get an error report from the client when it locks up how it does. I would gladly take instruction, or white list someone to help fix this

2 answers to this question

Recommended Posts

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Posted

In this version of redpower (and to a lesser extent in the most recent release) some machines have trouble being moved by frames, particularly ones which use their position to operate. Computercraft computers being moved mid program also have trouble in the 1.3 version of computer craft (fixed in 1.4). I suggest you set up a simple one direction inchworm drive, and test out each machine individually. I know that the IC2 miner, and the Buildcraft pump absolutely hate being moved and will happily crash your game.

You need to stop moving, deploy them, let them do their work, retract them, then break them, and start moving again.

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Posted

Well, it's not an all the sudden crash, and also, it worked in a previous server that was hosted on another machine... it is a problem with the energynet i think

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