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Question

Posted

Title: Running Out Of Memory?!

Version: 3.1.2

OS: Windows 8 Standard

Java Version: Version 7 Update 9

Description of Problem:

Im playing on tekkit and a while after I begin the world seems to crash, the saving process occurs and im left with an error screen telling me I have no memory left.

Error Messages:

Out Of Memory

Minecraft has run out of memory

Error Log:




Recommended Posts

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Posted

It's not always about the RAM with Minecraft, it doesn't use it very well. You may not know it, but it is likely running off of your integrated graphics chipset rather than your graphics card if you have one installed.

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Posted

Force the program to run through the graphics card (there are instructions in another thread on how to do this). You could always lower the ingame settings or just lower the render distance as that eats alot of FPS, but if you set it to run through the card instead of the onboard, you should see an increase in FPS.

  • 0
Posted

OK, open up your device manager and under display adapters it should have it listed. Some cards will have an option to go to the settings when you right click on the desktop. I know at least Nvidia does.

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Posted

have you checked to make sure you are using 64 bit java?

it only allowing 1536mb sounds more like tekkit is using 32bit, also when the game is running f3 to see how much is actually being allocated to tekkit, the settings in the launcher is the maximum size that it will use, and if you have other things running in the background it can end up using far less

intel integrated graphics have very few to no options that can generally be modified

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Posted

you need to close background programs (anything you do not want running or can live without while playing) before starting tekkit and give it a try, firefox is a big one if you use it, since its plugin container tends to swell with time and take alot of resources

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Posted

If you insist on going with Intel, what you actually can do is try to reduce Minecraft's workload on the GPU by reducing detail, effects and window size of Minecraft.

@folks mentioning 64bit Java

https://www.java.com/en/download/faq/java_win64bit.xml#Java for 64-bit

Here's the link, but I doubt this will help. I used to run Minecraft on Windows with less RAM and with 32bit Java. It worked fine.

64 bit java will simply allow for setting a higher amount of working memory for java, and as far as running it on windows or non windows i have tried both and have not seem much of a difference in performance, you also have to keep in mind that tekkit has alot more loaded than just normal minecraft

the main problem is when the op is running tekkit it only is allocating 256mb which means the rest is allocated to other things and may not be a java problem but simple a system load problem.

reducing the gpu load would help get higher fps but would not attribute to an out of memory error, but depending on what the op is using for a video card it could since system ram can be used for extra texture memory if the card does not have much of its own

  • 0
Posted

64 bit java will simply allow for setting a higher amount of working memory for java, and as far as running it on windows or non windows i have tried both and have not seem much of a difference in performance, you also have to keep in mind that tekkit has alot more loaded than just normal minecraft

the main problem is when the op is running tekkit it only is allocating 256mb which means the rest is allocated to other things and may not be a java problem but simple a system load problem.

reducing the gpu load would help get higher fps but would not attribute to an out of memory error, but depending on what the op is using for a video card it could since system ram can be used for extra texture memory if the card does not have much of its own

Yes, it will, but it will only take advantage of expanded memory map if the Java VM of Tekkit needs to allocate more than 4GB of RAM. Here's a better link for 64bit Java for OP:

http://www.oracle.com/technetwork/java/javase/downloads/jdk7u9-downloads-1859576.html

Also, I've just started Tekkit with a new map and 1GB allocated to see just how much memory is needed to run Tekkit. System monitor says 760 MB. I hope OP finds this figure useful.

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