I'm sorry for the lack of information. I am trying to help the admins on a server I play on and have little information. The server runs multi-world. On one world everything is fine. On the primary world, items don't change state. That is - if someone tries to set the temperature on a remote thermal monitor, they will see it change. Other users will not see it change, and the behavior of the RTM does not change (still signals at the default 500). This is also affecting the redstone signaling of MFSUs and MFEs. It also affects the display of industrial information panels. Does anyone know if there is a file or folder that needs to have this type of information written to it in order to work? The only information I have that seems relevant is that at some point the primary world map became corrupted. The admin staff had to pull it back to a local device, load it in single player, remove the problem, and then re-upload it for multiplayer use. I suspect that something happened when they were doing this. I believe they use beastnode for hosting, if that is helpful at all.
Question
xodusprime
Title: Item states are not changing
Version: 3.1.2
OS: Unknown
Java Version: Unknown
Description of Problem:
I'm sorry for the lack of information. I am trying to help the admins on a server I play on and have little information. The server runs multi-world. On one world everything is fine. On the primary world, items don't change state. That is - if someone tries to set the temperature on a remote thermal monitor, they will see it change. Other users will not see it change, and the behavior of the RTM does not change (still signals at the default 500). This is also affecting the redstone signaling of MFSUs and MFEs. It also affects the display of industrial information panels. Does anyone know if there is a file or folder that needs to have this type of information written to it in order to work? The only information I have that seems relevant is that at some point the primary world map became corrupted. The admin staff had to pull it back to a local device, load it in single player, remove the problem, and then re-upload it for multiplayer use. I suspect that something happened when they were doing this. I believe they use beastnode for hosting, if that is helpful at all.
Error Messages:
n/a
Error Log:
1 answer to this question
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