When I try to load my world created on 3.1.2 with the current 3.1.3 on SSP, I got stuck at the saving chunks message that appears right before the world becomes playable. It freezes for a while and then goes blank, making the game stop respnding. Similar to what happens when you try to load a world with tekkit content on vanilla Minecraft.
This world doesn't have Advanced Machines stuff in it and I also deleted the mod from the folder. The weirdest part is that an old world I have, created on tekkit 3.0.1, still loads flawlessly and it got about the same stuff that the problematic world has.
The world is not corrupt nor has been due to the update. I can load and play on both the world that I'm having trouble with and the one that still loads in 3.1.3 if I roll the update back to 3.1.2.
My guess is that there is some problem with mod integration that surfaced on the latest update. I'm currently removing anything related to mod association (like removing pipe connections from IC2 machines, removing engines powered by RP2 wires, removing power converters and so forth) from one world and adding them to the other to see if I can find what's going wrong. I could share the worlds if anyone is willing to help inform the modders about a problem they may face.
Question
Thaua
Title: [3.1.2 to 3.1.3] Stuck at Saving Chunks.
Version: 3.1.2
OS: Win7 Ultimate x64
Java Version: 1.7.0_03
Description of Problem:
When I try to load my world created on 3.1.2 with the current 3.1.3 on SSP, I got stuck at the saving chunks message that appears right before the world becomes playable. It freezes for a while and then goes blank, making the game stop respnding. Similar to what happens when you try to load a world with tekkit content on vanilla Minecraft.
This world doesn't have Advanced Machines stuff in it and I also deleted the mod from the folder. The weirdest part is that an old world I have, created on tekkit 3.0.1, still loads flawlessly and it got about the same stuff that the problematic world has.
The world is not corrupt nor has been due to the update. I can load and play on both the world that I'm having trouble with and the one that still loads in 3.1.3 if I roll the update back to 3.1.2.
My guess is that there is some problem with mod integration that surfaced on the latest update. I'm currently removing anything related to mod association (like removing pipe connections from IC2 machines, removing engines powered by RP2 wires, removing power converters and so forth) from one world and adding them to the other to see if I can find what's going wrong. I could share the worlds if anyone is willing to help inform the modders about a problem they may face.
Error Messages:
Error Log:
5 answers to this question
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