Mr Munchem Posted December 19, 2012 Posted December 19, 2012 Hello! I've been using grief prevention on my server for the best protection for Tekkit as you can /trust the fakeplayers. My question is, how can I use a similar method for factions and allow the fakeplayers to build/destroy inside faction land. I've tried /op but obviously for an admin to bypass these they have to type /fbypass so I basically need a way of turning on fbypass for all the fakeplayers. Thanks in advance :) Quote
Mr Munchem Posted December 19, 2012 Author Posted December 19, 2012 If anybody has any answers, they'd be greatly appreciated. Quote
emo4lif Posted December 20, 2012 Posted December 20, 2012 Best to stay with grief prevention.It is good enough. Quote
Djinnii Posted December 20, 2012 Posted December 20, 2012 If your looking to use things like quarries inside of claimed land, there's no way as far as I know to do it. because you can't differentiate between a quarry placed by a member of that faction, or a totally different faction. Oping the fake player will allow the mod to use things in the Wilderness. (aka land not claimed for any other purpose.) Quote
adh13 Posted December 22, 2012 Posted December 22, 2012 If your looking to use things like quarries inside of claimed land, there's no way as far as I know to do it. because you can't differentiate between a quarry placed by a member of that faction, or a totally different faction. Oping the fake player will allow the mod to use things in the Wilderness. (aka land not claimed for any other purpose.) Djinnii I cant get on the anna refreshprojectserver after i used the 2 different IPs anna and becca Quote
pherce Posted December 22, 2012 Posted December 22, 2012 If your looking to use things like quarries inside of claimed land, there's no way as far as I know to do it. because you can't differentiate between a quarry placed by a member of that faction, or a totally different faction. Oping the fake player will allow the mod to use things in the Wilderness. (aka land not claimed for any other purpose.) Opping fakeplayers is the laziest and dumbest thing you can do for your server. The plugin (or any plugin) doesn't know that JoeBlow's quarry is the quarry editing the world so it will rip right through your spawn, LWC, or anything else that is op-only. Set the fakeplayers to builder rank or whatever else you use for regular players. Hello! I've been using grief prevention on my server for the best protection for Tekkit as you can /trust the fakeplayers. My question is, how can I use a similar method for factions and allow the fakeplayers to build/destroy inside faction land. I've tried /op but obviously for an admin to bypass these they have to type /fbypass so I basically need a way of turning on fbypass for all the fakeplayers. Thanks in advance In your Factions config there will be a setting for "playersWhoBypassAllProtection" That's where you would place [buildCraft] and whatever else. Again though, that means any fakeplayer can always bypass protection and I am sure you can imagine the amount of grief that you will open up by using this setting. It isn't a friendly toggle like GriefPrevention on a per-user basis: it's global. Best bet is to just tell players to quarry or whatever right outside their land. Quote
Djinnii Posted December 22, 2012 Posted December 22, 2012 Opping fakeplayers is the laziest and dumbest thing you can do for your server. The plugin (or any plugin) doesn't know that JoeBlow's quarry is the quarry editing the world so it will rip right through your spawn, LWC, or anything else that is op-only. Set the fakeplayers to builder rank or whatever else you use for regular players. I will go as far as to agree op'ing fake players is lazy... but in the case of factions, it only allows quarries and things like that to be used in the wilderness... OP'd or not unless you specifically configure factions to allow the quarry to work in claimed land, it will only work in the Wilderness. Quote
pherce Posted December 23, 2012 Posted December 23, 2012 I will go as far as to agree op'ing fake players is lazy... but in the case of factions, it only allows quarries and things like that to be used in the wilderness... OP'd or not unless you specifically configure factions to allow the quarry to work in claimed land, it will only work in the Wilderness. Again, set the fakeplayers to your builder rank. There is NEVER a good reason to op them. Quote
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