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Moving Tekkit 3.1.3 server to Tekkit lite


pcguru000

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So my g/f and discovered Tekkit a month ago, built a whole awesome base/castle/under ground farm together...pretty much spent our whole holiday playing tekkit 3.1.3 ... even stuck to survival for the extra challenge...

Having loads of fun in it but have been genuinely disappointing with the missing 1.4.6 features (we've been playing since MC vanilla beta and have had a good time watching it progress).

Now Tekkit lite offers all this great stuff, but there's no way to upgrade our world from Tekkit 3.1.3???

We must start again? Is there anyway at all I can upgrade my Classic server world to work with Lite? Currently its seems to load the server fine, but when a player joins it crashes:

2013-01-05 18:16:46 [sEVERE] [Minecraft] Encountered an unexpected exception NoClassDefFoundError

java.lang.NoClassDefFoundError: l

    at a.<init>(CrashReport.java:27)

    at a.a(CrashReport.java:319)

    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:672)

    at ho.r(DedicatedServer.java:270)

    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598)

    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)

    at fy.run(SourceFile:849)

2013-01-05 18:16:46 [iNFO] [Minecraft] Stopping server

Note i am using an actual server instead of the "player to player" "new" server system... i'd like to keep doing that if possible.

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I completely agree! My g/f and I were building Isengard. It was 210 blocks high. I had a huge quarry, different ravine mining bases, a RedPower tube system, a minecart/railcraft transport system, and a sorting system. We did all of this in SMP without any cheating or creative mode, without any use of Equivalent Exchange, etc. It was a huge goal for us to finally get materials for that quarry, and figure out how to get it working, etc. ...and then all of this happened. It's a huge disappointment, but I guess it was just bad timing. :(

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Nice, yeah def bad timing.

I think we will keep playing classic ... maybe there will be an update? If anyone knows or has any clue let us know!

@Unrest- did anything with computer craft? Instead of a quarry I made a couple mining turtles... takes a little babysitting and a few hours to write a program I liked for them but its been pretty sweet... gives me time to do all the other fun stuff.

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@Unrest- did anything with computer craft? Instead of a quarry I made a couple mining turtles... takes a little babysitting and a few hours to write a program I liked for them but its been pretty sweet... gives me time to do all the other fun stuff.

I really wanted to explore ComputerCraft, but hadn't made it there yet. The mining turtles seemed awesome -- very cool that you got them working! I've been watching a lot of YogsCast's Tekkit series', which is how I was introduced to Tekkit in the first place, so I've seen some demonstrations of these systems with ComputerCraft, and the potential was exciting.

I think we may end up starting a new world using the FTB (Feed the Beast) Ultimate modpack when it's released. I've been toying with the Mindcrack FTB pack in the meantime (until Ultimate is released), which seems like it's going to be very similar, and it's exciting how much dimension the additional mods within that add to the game in addition to all the stuff I loved about Tekkit (IC, BuildCraft, RailCraft, etc.)

From what I've seen in my attempt to gather information, it appears unlikely that Tekkit Classic will get any updates. With the Minecraft Mod API coming out soon too, there's a lot of general uncertainty surrounding how the modding community will sort itself out between the "launcher wars" with Technic/Tekkit and Feed the Beast (FTB). In the long run, this new Mod API Mojang is developing will fix a lot of problems, but it seems to complicate things in the interim... (especially when it comes to choosing a modpack to play that will give you some security that it won't just be abandoned like Tekkit Classic, thereby forcing us to start over yet again).

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I'm just going to leave these two posts here.

http://forums.technicpack.net/threads/tekkit-community-downfall-started.34639/#post-290466

http://forums.technicpack.net/threads/tekkit-community-downfall-started.34639/#post-290655

Might want to read through that whole thread actually, instead of using 'completely uninformed knee jerk assumptions'.

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I appreciate the guidance, Mooseman9. As a new Minecraft player, and someone who's new to this whole modding scene, it has been very difficult to get information that explains the state of things in a clear, concise/informed manner. The main issue I was running into seemed to be finding information from the Technic team about what is going on with their modpacks, status, etc.

Then, after spending a lot of time happily building, but somewhat frustrated to be stuck in a version of Minecraft (1.2.5) that was ~8 months old, I started looking for information on potential updates... and then Tekkit Lite was released. As a new player who is not really involved in the community, the information on what Tekkit Lite was in comparison to the now-rebranded Tekkit Classic was sparse. It didn't make sense, and left me confused about what it meant for the world I had spent time building. So, it's been a whirlwind of trying to make sense of it all. I'm very much the average consumer of content like this -- I usually don't get wrapped up in community forums, etc. but I found myself joining this one and keeping an eye on progress to see what was happening with all of it in the hopes that the path ahead would become clear. Instead it only got more confusing, and now there just seems to be drama.

I really just wanted to play Tekkit with my girlfriend after seeing the amazing things the Yogscast were doing -- it is the sole reason I bought Minecraft, and now things are confusing and a bit sour. I'm probably an exception here though, as a late-comer to the Minecraft scene. Getting caught up on all this information is daunting.

Anyway, thanks for not flaming me.

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