Medbot Posted March 20, 2012 Posted March 20, 2012 I was looking through the files and wonder can you add mods to it? Quote
0 Medbot Posted March 21, 2012 Author Posted March 21, 2012 To those who are confused I originally wanted to know how to add mods to the technic launcher. Quote
0 Pokemane Posted March 21, 2012 Posted March 21, 2012 for technic (SSP): [list type=decimal] [li]Back up your shit.[/li] [li]navigate to ~/appdata/roaming/.techniclauncher/technicssp[/li] [li]find your favorite mods[/li] [li]Back up your shit.[/li] [li]add to the /mods folder, or if they need to modify base .class files, add to the modpack.jar, NOT minecraft.jar[/li] [li]Back up your shit.[/li] [li]try to start, look at the block ID mismatch errors, and hope you can fix it. There are like five block ID's left in Technic.[/li] [li]Back up your shit.[/li] [li]Pray, and search Google when you need to know how to resolve ID mismatches.[/li] same thing for Tekkit, Yogbox, and Vanilla installations, ALL IN /.techniclauncher/ Things to check first: [li]Back up your shit.[/li] [li]Of course, you need to have launched that version from the launcher at least once, so you have the corresponding folder and files.[/li] [li]Make sure the mod you want is compatible with Forge AND all the mods that you are using in the pack. So, basically, not BTW.[/li] [li]Back up your shit.[/li] [li]you need to be able to troubleshoot your own ID mismatches. If you can't, look it up on Google. IDResolver MAY be able to help you, but I don't know how nicely it plays with Technic.[/li] Quote
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Medbot
I was looking through the files and wonder can you add mods to it?
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