duanethebathtub Posted January 14, 2013 Posted January 14, 2013 Hi, I have a Tekkit lite server that I've been running a few weeks. I upgraded it today to the 0.5.2 upgrade using the steps outlined in here: as I haven't done it before. I did backup my world and the entire folder first plus I have other backups. When I got done we are missing all our machines and piping that we did. Any thoughts on how to fix/troubleshoot this? Additional info - we did have an problem where we put a rotary macerator in a couple days ago. I thought we were able to resolve that, but since then, the map was doing wierd things. I do have daily backups of the entire folder. I am an IT person, but have only a few weeks experience with Tekkit servers... Any help or ideas would be appreciated. Love this game! Duane
duanethebathtub Posted January 15, 2013 Author Posted January 15, 2013 Does anyone know if the pipes and machines are in the world folder or somewhere else? I would like to solve this so we can play again. Thanks, Duane
duanethebathtub Posted January 16, 2013 Author Posted January 16, 2013 Wow, no replie at all. Anyone old enough to remember that 80's song? So, heres what I did. I roled my server back to .0.5.1 and our clients as well and the map works fine. However, when I install 0.5.2 and run the upgrade it appears to have a problem with a bunch of the items on the upgrade and I get the same problem (missing pipes and machines). I am sure these are the pipes and our machines that are erroring out. Anyone know how to further figure out why this is happening? I found these errors in the Forgemod loader log file. 2013-01-14 22:30:35 [iNFO] [ForgeModLoader] Forge Mod Loader has successfully loaded 8 mods 2013-01-14 22:30:35 [iNFO] [Minecraft] Preparing level "world" 2013-01-14 22:30:35 [sEVERE] [ForgeModLoader] This world was saved with mod BuildCraft|Core which appears to be missing, things may not work well 2013-01-14 22:30:35 [sEVERE] [ForgeModLoader] This world was saved with mod BuildCraft|Factory which appears to be missing, things may not work well 2013-01-14 22:30:35 [sEVERE] [ForgeModLoader] This world was saved with mod BuildCraft|Transport which appears to be missing, things may not work well 2013-01-14 22:30:35 [sEVERE] [ForgeModLoader] This world was saved with mod BuildCraft|Silicon which appears to be missing, things may not work well 2013-01-14 22:30:35 [sEVERE] [ForgeModLoader] This world was saved with mod APUnofficial which appears to be missing, things may not work well 2013-01-14 22:30:35 [sEVERE] [ForgeModLoader] This world was saved with mod ImmibisCore which appears to be missing, things may not work well 2013-01-14 22:30:35 [sEVERE] [ForgeModLoader] This world was saved with mod IC2 which appears to be missing, things may not work well 2013-01-14 22:30:35 [sEVERE] [ForgeModLoader] This world was saved with mod AdvancedRepulsionSystems which appears to be missing, things may not work well 2013-01-14 22:30:35 [sEVERE] [ForgeModLoader] This world was saved with mod AdvancedMachines which appears to be missing, things may not work well 2013-01-14 22:30:35 [sEVERE] [ForgeModLoader] This world was saved with mod AdvancedPowerManagement which appears to be missing, things may not work well 2013-01-14 22:30:35 [sEVERE] [ForgeModLoader] This world was saved with mod BuildCraft|Builders which appears to be missing, things may not work well 2013-01-14 22:30:35 [sEVERE] [ForgeModLoader] This world was saved with mod BuildCraft|Energy which appears to be missing, things may not work well 2013-01-14 22:30:35 [sEVERE] [ForgeModLoader] This world was saved with mod CompactSolars which appears to be missing, things may not work well 2013-01-14 22:30:35 [sEVERE] [ForgeModLoader] This world was saved with mod ComputerCraft which appears to be missing, things may not work well 2013-01-14 22:30:35 [sEVERE] [ForgeModLoader] This world was saved with mod CCTurtle which appears to be missing, things may not work well 2013-01-14 22:30:35 [sEVERE] [ForgeModLoader] This world was saved with mod DimensionalAnchors which appears to be missing, things may not work well 2013-01-14 22:30:35 [sEVERE] [ForgeModLoader] This world was saved with mod EE3 which appears to be missing, things may not work well 2013-01-14 22:30:35 [sEVERE] [ForgeModLoader] This world was saved with mod EnderStorage which appears to be missing, things may not work well 2013-01-14 22:30:35 [sEVERE] [ForgeModLoader] This world was saved with mod factorization which appears to be missing, things may not work well 2013-01-14 22:30:35 [sEVERE] [ForgeModLoader] This world was saved with mod IC2NuclearControl which appears to be missing, things may not work well 2013-01-14 22:30:35 [sEVERE] [ForgeModLoader] This world was saved with mod IronChest which appears to be missing, things may not work well 2013-01-14 22:30:35 [sEVERE] [ForgeModLoader] This world was saved with mod LogisticsPipes|Main which appears to be missing, things may not work well 2013-01-14 22:30:35 [sEVERE] [ForgeModLoader] This world was saved with mod MFReloaded which appears to be missing, things may not work well 2013-01-14 22:30:35 [sEVERE] [ForgeModLoader] This world was saved with mod MFReloaded|CompatExtraBiomes which appears to be missing, things may not work well 2013-01-14 22:30:35 [sEVERE] [ForgeModLoader] This world was saved with mod MFReloaded|CompatIC2 which appears to be missing, things may not work well 2013-01-14 22:30:35 [sEVERE] [ForgeModLoader] This world was saved with mod MFReloaded|CompatPamsHarvestCraft which appears to be missing, things may not work well There are also tons of entries like this: 2013-01-14 22:30:38 [WARNING] [TreeCapitator] Block ID <Forestry.leaves> could not be parsed as an integer. Ignoring entry. Any thoughts appreciated. Duane
aendrew Posted March 19, 2013 Posted March 19, 2013 I'm having the same issue after upgrading from 0.5.7 to 0.6.1.
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