messick Posted January 29, 2013 Posted January 29, 2013 im trying to install Divine rpg to my tekkit lite and i got an error that i will put below. from what i can see it looks like there is a data value problem where the divine rpg mod has a block with the same data value as something i think from IC2. If somone can help me out and tell me if thats the only problem and how to fix it or if there are other problems too i would greatly appreciate it. -- System Details -- Details: Minecraft Version: 1.4.7 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.7.0_11, Oracle Corporation Java VM Version: Java HotSpot Client VM (mixed mode), Oracle Corporation Memory: 40926336 bytes (39 MB) / 146178048 bytes (139 MB) up to 1037959168 bytes (989 MB) JVM Flags: 1 total; -Xmx1024m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v7.26a FML v4.7.22.539 Minecraft Forge 6.6.0.517 67 mods loaded, 67 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r03.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized CustomLAN [Custom LAN Mod] (CustomPortForge.jar) Unloaded->Constructed->Pre-initialized->Initialized mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized BuildCraft|Core [buildCraft] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized BuildCraft|Factory [bC Factory] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized BuildCraft|Transport [bC Transport] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized BuildCraft|Silicon [bC Silicon] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized APUnofficial [Additional Pipes] (AdditionalPipes-2.1.3u40-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized ImmibisCore [immibis Core] (immibis-core-52.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized ComputerCraft [ComputerCraft] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized CCTurtle [ComputerCraft Turtles] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized OmniTools [OmniTools] (OmniTools-3.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized IC2 [industrialCraft 2] (industrialcraft-2_1.115.208-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized AdvancedRepulsionSystems [Advanced Repulsion Systems] (adv-repulsion-systems-52.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized AdvancedMachines [iC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized AdvancedPowerManagement [Advanced Power Management] (AdvancedPowerManagement-1.1.55-IC2_1.112.jar) Unloaded->Constructed->Pre-initialized->Initialized BuildCraft|Builders [bC Builders] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized BuildCraft|Energy [bC Energy] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.7-3.2.3.23.zip) Unloaded->Constructed->Pre-initialized->Initialized DimensionalAnchors [Dimensional Anchors] (dimensional-anchor-52.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized DivineRPG [DivineRPG] (DivineRPG1.2.6.jar) Unloaded->Constructed->Pre-initialized->Errored EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed->Pre-initialized->Initialized EnderStorage [EnderStorage] (EnderStorage 1.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Errored mod_InvTweaks [inventory Tweaks] (InvTweaks-1.50-1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized IronChest [iron Chest] (ironchest-universal-1.4.7-4.5.4.217.zip) Unloaded->Constructed->Pre-initialized->Initialized LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-MC1.4.7-0.7.0.81.jar) Unloaded->Constructed->Pre-initialized->Initialized PowerCrystalsCore [PowerCrystals Core] (PowerCrystalsCore_1.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized MFReloaded [MineFactory Reloaded] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized MFReloaded|CompatExtraBiomes [MFR Compat: ExtraBiomes] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized MFReloaded|CompatForestry [MFR Compat: Forestry] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized MFReloaded|CompatIC2 [MFR Compat: IC2] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized MFReloaded|CompatPams [MFR Compat: Pam's Mods] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized MFReloaded|CompatRP2 [MFR Compat: RP2] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized MFReloaded|CompatSoulShards [MFR Compat: SoulShards] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized mmmPowersuits [MachineMuse's Modular Powersuits] (ModularPowersuits-0.2.0-42.jar) Unloaded->Constructed->Pre-initialized->Initialized Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized NEIPlugins [NEI Plugins] (NEIPlugins-1.0.4.5.jar) Unloaded->Constructed->Pre-initialized->Initialized ThermalExpansion|Factory [Factory] (ThermalExpansion-2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized NetherOres [Nether Ores] (NetherOres_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized ThermalExpansion|Energy [Energy] (ThermalExpansion-2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized PowerConverters [Power Converters] (PowerConverters_2.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized StevesCarts [steve's Carts] (StevesCarts2.0.0.a48.zip) Unloaded->Constructed->Pre-initialized->Initialized ThermalExpansion|NEI [NEI] (ThermalExpansion-2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized ThermalExpansion|Transport [Transport] (ThermalExpansion-2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized snyke7_Transformers [Transformers] (Transformers v1.7b.zip) Unloaded->Constructed->Pre-initialized->Initialized Tubestuff [Tubestuff] (tubestuff-52.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized weaponmod [balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized LWJGL: 2.4.2 OpenGL: GeForce GTX 560 Ti/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation Is Modded: Definitely; Client brand changed to 'forge,fml' Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null java.lang.IllegalArgumentException: Slot 192 is already occupied by xolova.blued00r.divinerpg.blocks.BlockAzuriteGrass@190b2a when adding shedar.mods.ic2.nuclearcontrol.BlockNuclearControlMain@2c04e9 at amq.<init>(Block.java:326) at amq.<init>(Block.java:359) at akb.<init>(BlockContainer.java:17) at shedar.mods.ic2.nuclearcontrol.BlockNuclearControlMain.<init>(BlockNuclearControlMain.java:145) at shedar.mods.ic2.nuclearcontrol.IC2NuclearControl.initBlocks(IC2NuclearControl.java:310) at shedar.mods.ic2.nuclearcontrol.IC2NuclearControl.init(IC2NuclearControl.java:395) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487) at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207) at net.minecraft.client.Minecraft.a(Minecraft.java:456) at asq.a(SourceFile:56) at net.minecraft.client.Minecraft.run(Minecraft.java:744) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT f6c8ae1d ----------
deny4it Posted January 29, 2013 Posted January 29, 2013 You trying run that on server or on Tekkit lite?
Bytas Posted January 29, 2013 Posted January 29, 2013 Hi there fellow Newbie. Did you say something bad as well? I looked for some stuff on changing block ID's on google, maybe this helps. It might become quite complicated because you are using 2 gigantic mods. (is there a limit on the amount of block ID's you can have?) http://www.mcportcentral.co.za/index.php?topic=1416.0 http://www.minecraftforum.net/topic/204483-how-to-changing-block-id/ EDIT: this should be a good help too: http://www.youtube.com/watch?v=8Mp5luIowX4
EthanTn Posted February 6, 2013 Posted February 6, 2013 Trying to use that modpack with this modpack? Good luck, because Divine RPG has around 10-12 other mods. You're definitely going to encounter either ID issues, or just conflicts.
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