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Posted

Hi, I currently run a SMP Voltz server that does alright, and has a few players here and there! I like Voltz quite a bit, and would like to have as hardcore a world as possible. High difficulty, slow tech-up time, etc. To that end, I have a few questions I'd like to get help from the community with. I think I can boil this down to just a few questions, and if anyone here can chime in with some wisdom on these subjects, please do.

1. I know that cheating has been, or is currently rampant in Minecraft in general. I have never tried to engage in it, and only know the vagaries. I know that there are X-ray texture packs and various mods and hacks, but none of the details of them or their ease of access, or prevalence. My question is: What are the various ways I can expect to see players cheat, and what are the best ways to harden the server against them? As far as X-ray texture packs, I'd like to be able to force a server-side chosen texture pack, or at least force the default Minecraft/Voltz textures. Is this possible? Also, is it possible to lock the accepted mods by the server to a specific set of mods and versions? I am under the impression that you can only login with the proper modpack, and yet I guess some people use an x-ray MOD..? That doesn't show up in the console brief of their installed mods upon user connection/login? Can this be remedied?

2. I feel like we have an excellent host, and our upstream/downstream connection at the data center hosting my VM is top notch. However, I am continually interested in slimming down the VMs resource usage as far as CPU/Memory as I feel that is the more likely bottleneck. Can anyone suggest quality plugins for server maintenance? Scripting functions to free up memory via removal of unused resources and things of a similar nature I am especially interested in.

3. Finally, I would appreciate any suggestions for things that can increase the difficulty and technology ramp-up of Voltz. An example would be ideas on how to modify the world generation via console parameters when generating a world to make resources much more sparse in general? I would like to keep things like ICBM and PowerSuits in the game, but feel that they are too easily reachable and their use should be less common, but not removed entirely. I would like, if possible, the suggestions to remain within the realm of configuration changes, command line arguments for existing functions, etc. I'd rather not change any of the code such that it would force users to download a custom modpack. I'd prefer to stick to the Voltz mod option in the Technic Launcher for users and simply change server-side parameters and options to achieve a high difficulty level and slow tech-up.

I appreciate differing points of view, but please limit any discussion to constructive suggestions and not criticism of the philosophy behind my requests.

Posted

Hmm, it would require a bit of effort, but I have a suggestion with regards to redmatter and antimatter explosives. What my freinds and I decided on the volts server we played for a few weeks, was to disable the crafting of red and antimatter explosives alltogether. The next step was for my freind and I to go around the map constructing ruined/ intact bunkers with the occasional booby trap. In a few of these we placed red and anti-matter explosives.

The 6 of us had a lot of fun running around trying to find these ultimate doomsday weapons within the lost vaults. See if any of your OPs are interested in helping you and give it a try.

Posted

Hmm, it would require a bit of effort, but I have a suggestion with regards to redmatter and antimatter explosives. What my freinds and I decided on the volts server we played for a few weeks, was to disable the crafting of red and antimatter explosives alltogether. The next step was for my freind and I to go around the map constructing ruined/ intact bunkers with the occasional booby trap. In a few of these we placed red and anti-matter explosives.

The 6 of us had a lot of fun running around trying to find these ultimate doomsday weapons within the lost vaults. See if any of your OPs are interested in helping you and give it a try.

Yeah, pre-fabricated stuff by me was something I'd planned to implement, mostly in the form of cut/pasted structures I've made via WorldEdit. It'd be an interesting way to make new kinds of temples and seed them around. I also have a smallish world boundary set up, so it wouldn't be hard to put 'treasure' caches of otherwise un-craftable items around the world. I've seen a few servers though that simply have drastically reduced how common ores are in the world, and I'd be really interested in how they did that also.

Posted

I thought it was impossible to use X-ray with forge because it changes base .classes.

The X-ray mod or the X-ray texture packs? I don't see how the .class files would prevent people from using the customized texture packs.

Posted

The X-ray mod or the X-ray texture packs? I don't see how the .class files would prevent people from using the customized texture packs.

X-ray mod. X-ray texture packs are useless.

Posted

X-ray mod. X-ray texture packs are useless.

Is this true? Do I not need to worry about locking down the texture packs to default? Players can't use x-ray texture packs anymore? I was on a server the other day where the server op claimed they banned someone for using X-ray tex packs.

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