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Posted

Wait no, My bukkit server is in a seperate folder than my tekkit one, is that the problem?If so than im the stupidest person in the world.

Posted

the folder they're in shouldn't matter as long as it's not the same one. putting them together would be bad.

I thought maybe you were running them at the same time and both on the default port, which would cause problems. clearly firewalls are not at issue if you can run straight up bukkit and connect fine. your client is fine if it can connect to other tekkit servers as well. can you post your tekkit server's log? I have no idea what it might say that would help, but who knows.

Posted

Adding Material: 171:X171

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[iC2] Loading IC2 submodule: bcIntegration22x

[iC2] BuildCraft integration module loaded

[iC2] Failed to load Portal Gun compatibility: java.lang.ClassNotFoundException:

mod_PortalGun

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Aliasing material 136 name: rpwire

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Aliasing material 150 name: rpmachine

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Teleport Pipes Power Loss Configuration: 0.995

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ComputerCraft: turtleBlockID 216

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Aliasing material 216 name: turtle

CONFLICT @ -40

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>CONFLICT @ -204

21:17:20 [iNFO] Starting minecraft server version 1.1

21:17:20 [iNFO] Loading properties

21:17:20 [iNFO] Starting Minecraft server on *:25565

21:17:20 [iNFO] This server is running CraftBukkit version git-Bukkit-1.1-R4-b19

38jnks (MC: 1.1) (Implementing API version 1.1-R4)

21:17:20 [iNFO] Preparing level "world"

21:17:20 [iNFO] Default game type: 0

21:17:20 [iNFO] Preparing start region for level 0 (Seed: 332853958673958129)

21:17:21 [iNFO] Preparing start region for level 1 (Seed: 332853958673958129)

21:17:21 [iNFO] Preparing spawn area: 52%

21:17:21 [iNFO] Preparing start region for level 2 (Seed: 332853958673958129)

21:17:22 [iNFO] [RecipeManager] Loading RecipeManager v1.1c.

21:17:22 [WARNING] [RecipeManager] Spout not detected, restricting recipes not p

ossible!

21:17:22 [iNFO] [RecipeManager] loading all settings...

21:17:22 [iNFO] [RecipeManager] loaded 0 custom fuels.

21:17:22 [sEVERE] [RecipeManager] custom_recipes.txt recipe #1 error:null, null

21:17:22 [sEVERE] [RecipeManager] custom_recipes.txt recipe #2 error:null, null

21:17:22 [sEVERE] [RecipeManager] custom_recipes.txt recipe #3 error:null, null

21:17:22 [sEVERE] [RecipeManager] custom_recipes.txt recipe #4 error:null, null

21:17:22 [sEVERE] [RecipeManager] custom_recipes.txt recipe #5 error:null, null

21:17:22 [sEVERE] [RecipeManager] custom_recipes.txt recipe #6 error:null, null

21:17:22 [sEVERE] [RecipeManager] custom_recipes.txt recipe #7 error:null, null

21:17:22 [sEVERE] [RecipeManager] custom_recipes.txt recipe #8 error:null, null

21:17:22 [sEVERE] [RecipeManager] custom_recipes.txt recipe #9 error:null, null

21:17:22 [sEVERE] [RecipeManager] custom_recipes.txt recipe #10 error:null, null

21:17:22 [sEVERE] [RecipeManager] custom_recipes.txt recipe #11 error:null, null

21:17:22 [sEVERE] [RecipeManager] custom_recipes.txt recipe #14 error:null, null

21:17:22 [iNFO] [RecipeManager] loaded 1 shaped, 1 unshaped and 0 furnace recipe

s.

21:17:22 [iNFO] [RecipeManager] done.

21:17:22 [iNFO] [RecipeManager] version 1.1c is enabled!

21:17:22 [iNFO] [WorldEdit] Loading WorldEdit v5.0.

21:17:22 [iNFO] WorldEdit 5.0 enabled.

21:17:22 [iNFO] WEPIF: Using the Bukkit Permissions API.

21:17:22 [iNFO] WEPIF: Using the Bukkit Permissions API.

21:17:22 [iNFO] [ChopTree] Loading ChopTree v1.2.

21:17:22 [iNFO] [ChopTree] Permissions not detected, defaulting to ops.

21:17:22 [iNFO] ChopTree 1.2 enabled!

21:17:22 [iNFO] [CommandBook] Loading CommandBook v1.7.

21:17:22 [iNFO] CommandBook 1.7 enabled.

21:17:22 [iNFO] CommandBook: 0 Warps(s) loaded

21:17:22 [iNFO] CommandBook: 0 Homes(s) loaded

21:17:22 [iNFO] CommandBook: Maximum wrapper compatibility is enabled. Some feat

ures have been disabled to be compatible with poorly written server wrappers.

21:17:22 [iNFO] CommandBook: 0 banned name(s) loaded.

21:17:22 [iNFO] CommandBook: 1 kit(s) loaded.

21:17:22 [iNFO] WEPIF: Using the Bukkit Permissions API.

21:17:22 [iNFO] Server permissions file permissions.yml is empty, ignoring it

21:17:22 [iNFO] Done (2.321s)! For help, type "help" or "?"

21:17:22 [iNFO] RP2 Core successfully loaded in EE.

21:17:22 [iNFO] RP2 World successfully loaded in EE.

>

Posted

Right, sorry I misunderstood the problem. I agree with what the person before this said, check your firewall. If it is not listed, just add it like said. Have had luck connecting to other people's server, or have you not tried with the technic launcher?

Posted

looks completely normal. default port, binding to all IPs, no errors that aren't always there. it doesn't say anything about a player connecting when you try to log in, right? very, very odd.

Posted

I can connect to other peoples servers through the techniclauncher like i said before, and i cant add the techicniclauncher nor the launch file as its not listed in the firewall browse selection.

Posted

at this point I'm pretty much out of ideas. I can tell you that there's something getting in the way of the server receiving incoming connections, but I have no idea what it could be at this point.

what I can tell you is that it isn't your client, it's almost certainly not your windows firewall, it's not your server.properties configurations, it's not your java version.

try reinstalling the tekkit server maybe? that's really all I have left, and it's a shot in the dark. much like the last couple things I suggested.

Posted

Sigh, reinstalled it and nothing worked. i guess its time to give up. Anyways good night, if you have anymore suggestions, feel free to tell me them and ill try them tomorrow. One last thing before i go, maybe theres something wrong with the client?If you could, could you try and look for more solutions?I'll be very grateful.

Posted

Ok so after spending time to read your rules and stuff I believe I'm not breaking any. If I should start my own forum post just say so, although my issue is kind of related to this so I thought I'd post here.

So I'm running into this issue but only after having my server up and running for generally over a day or two, friends can still join outside of my local network but any computer or myself we get timed out.

I read the set up for the server and went to all the mod/plugins pages and read through it but they're just basic overviews on those specific items, nothing (from what I saw) mentioned server bug corrections or anything like that so just wondering if perhaps I missed something. I downloaded the server zip, extracted and adjusted RAM accordingly, (got new java to fix Advancedmachines issue), but running into this issue where it seems like the server becomes "corrupt" in a region and it lags bad in that area, when this happens it makes any local computers not join, and when I put commands into the server it even takes a long time to respond to them.

If anyone has any idea's or links to something I missed please let me know. Thank you for your time it's much appreciated

Posted

your issue is far and away separate from the OPs. if you want some actual help with that, I'd make a new thread following the bug report format.

Posted

Any ideaS?

Weird, It just let me on the server, but than as soon as i logged of, it didnt work again?seriously what is this?can someone help? Now this is weird, i tried it again, as soon as i turned the server on i connected to my server and it worked, but when i logged of again it didnt work again. and also why do i keep setting random positions?this is really annoying. and also is there a guide on using tekkit like saying waht items do what?because i love this and really get confused as well.

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