jsmith1812 Posted April 10, 2013 Posted April 10, 2013 I seem to be running into an issue while trying to pre-generate chunks running tekkit lite .61 I can't seem to find any mods for forge which will force generate chunks. Using ForgeBukkit to run something like WorldBorder v1.6.1 doesn't work as none of the 1.4.7 compatible builds will work. Broken Forgebukkit function org.bukkit.craftbukkit.CraftWorld.java:isChunkInUse, all fixes being applied appear to target 1.5.1. Using MCPC+ legacy will let me run WorldBorder, but then I run into issues of chunks not looking right. ie: screwed up cut-off volcanos&rubbertrees (redpower), lines through biomes where snow/trees/etc failed to generate properly. Right now it looks like my options are pretty much going to be running some sort of back-end script to move my player around the map till all the areas I want are rendered while running tekkitlite before switching to mcpc+ for the server. Maybe someone has a better idea? Or maybe someone already has a script which does something like what I described? Moving the spawn point around and restarting the server seems like a sucky idea as starting/stopping a tekkit lite server takes a rather long time. Quote
miniboxer Posted April 14, 2013 Posted April 14, 2013 The messed up volcanos and rubber trees happen without world gen mods. Quote
jsmith1812 Posted April 15, 2013 Author Posted April 15, 2013 The messed up volcanos and rubber trees happen without world gen mods. I have not noticed such an occurance while running .61 tekkitlite server. As far as I can tell, any volcanos/trees I come across from normal exploration with my client while running tekkitlite appear to properly assemble themselves, even if they spread across 200 blocks. I was playing with the minecraft bot mineflayer(https://npmjs.org/package/mineflayer), but even after modifying the current source to pretend to be a 1.4.7 client, I ran into the issue of not being able to pretend to be a forge client. I am not that great at javascript. Quote
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