eonic Posted April 25, 2013 Posted April 25, 2013 I run a server hosting company, we are really getting into modded servers, as more & more server owners are switching from vanilla and bukkit to modded servers. One of our server owners has asked me to help them put together a custom server from one of the custom Technic modpacks. To be honest I don't know where to start. Not all the modpacks have a server download and some seem just to be single player. Essentially I would like to take the the selection of mods and install them with a server jar. From what I can tell you can't just get a Voltz, Tekkit or BigDig server jar and switch the mods for the modpack selection and have a working server. I would be grateful if you could PM me or describe what is the best way to start creating a modded server from scratch for modpacks which do not have a server to download. Quote
Nentify Posted April 25, 2013 Posted April 25, 2013 The only way I'm aware of would be to download the modpack, navigate to the modpack download location (%appdata%/.technic/<modpack>) and copy the config, coremods and mods folder into the server root folder, then remove any clientside mods like NEI and Rei's minimap. Then you'll just need a Forge server jar, which can be obtained/installed using the correct version of Forge from http://files.minecraftforge.net/. You can also add BukkitForge into the coremods folder, or user MCPC+ instead of the Forge jar if you wish to have Bukkit plugins installed as well. I think that's about it, if there's anything else, just let me know. The only other addition would be if they have a mod such as Smart Moving involved, you'll need to add the Player API for the server into the correct jar. Quote
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