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Posted

I run a server hosting company, we are really getting into modded servers, as more & more server owners are switching from vanilla and bukkit to modded servers.

One of our server owners has asked me to help them put together a custom server from one of the custom Technic modpacks. To be honest I don't know where to start. Not all the modpacks have a server download and some seem just to be single player.

Essentially I would like to take the the selection of mods and install them with a server jar.

From what I can tell you can't just get a Voltz, Tekkit or BigDig server jar and switch the mods for the modpack selection and have a working server.

I would be grateful if you could PM me or describe what is the best way to start creating a modded server from scratch for modpacks which do not have a server to download.

Posted

The only way I'm aware of would be to download the modpack, navigate to the modpack download location (%appdata%/.technic/<modpack>) and copy the config, coremods and mods folder into the server root folder, then remove any clientside mods like NEI and Rei's minimap. Then you'll just need a Forge server jar, which can be obtained/installed using the correct version of Forge from http://files.minecraftforge.net/.

You can also add BukkitForge into the coremods folder, or user MCPC+ instead of the Forge jar if you wish to have Bukkit plugins installed as well.

I think that's about it, if there's anything else, just let me know. The only other addition would be if they have a mod such as Smart Moving involved, you'll need to add the Player API for the server into the correct jar.

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