Matty1231 Posted April 27, 2013 Posted April 27, 2013 When ever i try to log onto my server my voltz crashes i get this code: Screen name: ~~ERROR~~ NullPointerException: null -- Affected level -- Details: Level name: MpServer All players: 1 total; [ays['xhollx'/276, l='MpServer', x=58.50, y=69.24, z=-89.50]] Chunk stats: MultiplayerChunkCache: 0 Level seed: 0 Level generator: ID 00 - default, ver 1. Features enabled: false Level generator options: Level spawn location: World: (66,64,-89), Chunk: (at 2,4,7 in 4,-6; contains blocks 64,0,-96 to 79,255,-81), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1) Level time: 22597 game time, 22597 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: true), thunder time: 0 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Forced entities: 1 total; [ays['xhollx'/276, l='MpServer', x=58.50, y=69.24, z=-89.50]] Retry entities: 0 total; [] Stacktrace: at ayp.a(WorldClient.java:440) at net.minecraft.client.Minecraft.b(Minecraft.java:2401) at net.minecraft.client.Minecraft.run(Minecraft.java:787) at java.lang.Thread.run(Unknown Source) -- System Details -- Details: Minecraft Version: 1.4.7 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.6.0_34, Sun Microsystems Inc. Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Sun Microsystems Inc. Memory: 317236272 bytes (302 MB) / 411172864 bytes (392 MB) up to 954466304 bytes (910 MB) JVM Flags: 1 total; -Xmx1024m AABB Pool Size: 401 (22456 bytes; 0 MB) allocated, 401 (22456 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 20 mods loaded, 20 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available BasicComponents [basic Components] (BasicComponents_v1.2.4.335.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available AssemblyLine [Assembly Line] (AssemblyLine_v0.2.4.62.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available AtomicScience [Atomic Science] (AtomicScience_v0.3.4.134.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available BlastCraft [blastCraft] (BlastCraft_v0.6.1.25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ElectricExpansion [Electric Expansion] (ElectricExpansion_v1.3.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available Liquid Mechanics [Liquid Mechanics] (Fluid-Mechanics_v0.2.6.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ICBM [iCBM] (ICBM_v1.0.3.129.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available mod_InvTweaks [inventory Tweaks] (InventoryTweaks_1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available Mekanism [Mekanism] (Mekanism-v5.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MekanismGenerators [MekanismGenerators] (MekanismGenerators-v5.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MekanismTools [MekanismTools] (MekanismTools-v5.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.3.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available mmmPowersuits [MachineMuse's Modular Powersuits] (ModularPowersuits-0.2.0-23.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available Railcraft [Railcraft] (Railcraft_1.4.6-6.14.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available LWJGL: 2.4.2 OpenGL: Mobile IntelĀ® 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.1808, Intel Is Modded: Definitely; Client brand changed to 'forge,fml' Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used asy at asw.d(SourceFile:35) at asw.b(SourceFile:23) at net.minecraft.client.Minecraft.a(Minecraft.java:2072) at net.minecraft.client.Minecraft.a(Minecraft.java:2023) at cpw.mods.fml.client.FMLClientHandler.disconnectIDMismatch(FMLClientHandler.java:529) at cpw.mods.fml.common.FMLCommonHandler.disconnectIDMismatch(FMLCommonHandler.java:454) at cpw.mods.fml.common.network.ModIdMapPacket.execute(ModIdMapPacket.java:89) at cpw.mods.fml.common.network.FMLNetworkHandler.handleFMLPacket(FMLNetworkHandler.java:102) at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:67) at ayh.a(NetClientHandler.java:1483) at di.a(SourceFile:59) at cg.b(TcpConnection.java:458) at ayh.d(NetClientHandler.java:240) at ayk.c(GuiConnecting.java:49) at net.minecraft.client.Minecraft.l(Minecraft.java:1537) at net.minecraft.client.Minecraft.J(Minecraft.java:846) at net.minecraft.client.Minecraft.run(Minecraft.java:771) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT 5148f4f3 ---------- sometimes i get something saying: Forge Mod Loader has found ID mismatches ID 31995 (ModID: ICBM, type icbm.common.ItChe) is missing Then it says something that goes of the screen. This started to happen after i put plugins into the plugins folder (im using bukkitforge) any help, anyone? Quote
Richs_Yard Posted April 27, 2013 Posted April 27, 2013 How are you going to open a bank if your Vaults keep crashing?!?! Quote
Matty1231 Posted April 27, 2013 Author Posted April 27, 2013 How are you going to open a bank if your Vaults keep crashing?!?! sorry, i'm half asleep. i obviously meant voltz Quote
Richs_Yard Posted April 27, 2013 Posted April 27, 2013 Just having some fun. Good luck with help. Quote
KILLABEARD Posted April 28, 2013 Posted April 28, 2013 My friend is having same problem... We unsure what to do. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.