Matty1231 Posted April 27, 2013 Posted April 27, 2013 When ever i try to log onto my server my voltz crashes i get this code: Screen name: ~~ERROR~~ NullPointerException: null -- Affected level -- Details: Level name: MpServer All players: 1 total; [ays['xhollx'/276, l='MpServer', x=58.50, y=69.24, z=-89.50]] Chunk stats: MultiplayerChunkCache: 0 Level seed: 0 Level generator: ID 00 - default, ver 1. Features enabled: false Level generator options: Level spawn location: World: (66,64,-89), Chunk: (at 2,4,7 in 4,-6; contains blocks 64,0,-96 to 79,255,-81), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1) Level time: 22597 game time, 22597 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: true), thunder time: 0 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Forced entities: 1 total; [ays['xhollx'/276, l='MpServer', x=58.50, y=69.24, z=-89.50]] Retry entities: 0 total; [] Stacktrace: at ayp.a(WorldClient.java:440) at net.minecraft.client.Minecraft.b(Minecraft.java:2401) at net.minecraft.client.Minecraft.run(Minecraft.java:787) at java.lang.Thread.run(Unknown Source) -- System Details -- Details: Minecraft Version: 1.4.7 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.6.0_34, Sun Microsystems Inc. Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Sun Microsystems Inc. Memory: 317236272 bytes (302 MB) / 411172864 bytes (392 MB) up to 954466304 bytes (910 MB) JVM Flags: 1 total; -Xmx1024m AABB Pool Size: 401 (22456 bytes; 0 MB) allocated, 401 (22456 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 20 mods loaded, 20 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available BasicComponents [basic Components] (BasicComponents_v1.2.4.335.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available AssemblyLine [Assembly Line] (AssemblyLine_v0.2.4.62.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available AtomicScience [Atomic Science] (AtomicScience_v0.3.4.134.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available BlastCraft [blastCraft] (BlastCraft_v0.6.1.25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ElectricExpansion [Electric Expansion] (ElectricExpansion_v1.3.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available Liquid Mechanics [Liquid Mechanics] (Fluid-Mechanics_v0.2.6.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ICBM [iCBM] (ICBM_v1.0.3.129.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available mod_InvTweaks [inventory Tweaks] (InventoryTweaks_1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available Mekanism [Mekanism] (Mekanism-v5.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MekanismGenerators [MekanismGenerators] (MekanismGenerators-v5.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MekanismTools [MekanismTools] (MekanismTools-v5.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.3.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available mmmPowersuits [MachineMuse's Modular Powersuits] (ModularPowersuits-0.2.0-23.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available Railcraft [Railcraft] (Railcraft_1.4.6-6.14.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available LWJGL: 2.4.2 OpenGL: Mobile IntelĀ® 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.1808, Intel Is Modded: Definitely; Client brand changed to 'forge,fml' Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used asy at asw.d(SourceFile:35) at asw.b(SourceFile:23) at net.minecraft.client.Minecraft.a(Minecraft.java:2072) at net.minecraft.client.Minecraft.a(Minecraft.java:2023) at cpw.mods.fml.client.FMLClientHandler.disconnectIDMismatch(FMLClientHandler.java:529) at cpw.mods.fml.common.FMLCommonHandler.disconnectIDMismatch(FMLCommonHandler.java:454) at cpw.mods.fml.common.network.ModIdMapPacket.execute(ModIdMapPacket.java:89) at cpw.mods.fml.common.network.FMLNetworkHandler.handleFMLPacket(FMLNetworkHandler.java:102) at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:67) at ayh.a(NetClientHandler.java:1483) at di.a(SourceFile:59) at cg.b(TcpConnection.java:458) at ayh.d(NetClientHandler.java:240) at ayk.c(GuiConnecting.java:49) at net.minecraft.client.Minecraft.l(Minecraft.java:1537) at net.minecraft.client.Minecraft.J(Minecraft.java:846) at net.minecraft.client.Minecraft.run(Minecraft.java:771) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT 5148f4f3 ---------- sometimes i get something saying: Forge Mod Loader has found ID mismatches ID 31995 (ModID: ICBM, type icbm.common.ItChe) is missing Then it says something that goes of the screen. This started to happen after i put plugins into the plugins folder (im using bukkitforge) any help, anyone?
Richs_Yard Posted April 27, 2013 Posted April 27, 2013 How are you going to open a bank if your Vaults keep crashing?!?!
Matty1231 Posted April 27, 2013 Author Posted April 27, 2013 How are you going to open a bank if your Vaults keep crashing?!?! sorry, i'm half asleep. i obviously meant voltz
KILLABEARD Posted April 28, 2013 Posted April 28, 2013 My friend is having same problem... We unsure what to do.
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