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Banless/Blockless Lag and Exploit Fixes for Tekkit Classic


rcmaehl

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This topic contains ways to fix or at least stop-gap and limit the lag causing builds and items that players have on Tekkit Classic without banning items or blocking block placements. All fixes doable without plugins are italicized. These are only the ones I remember, I will be adding in the other fixes I implemented in my own server after I finish comparing my configuration files to the defaults. If you would like a way to fix an exploit/lag issue on your server, I should be able to supply a couple of ways to do so without banning/blocking that item/block, just post "How do I stop whatever is happening from (lagging/crashing/greifing) my server?" below.

0. General and Recommend Fixes

  1. Decrease nuke power to 4-8 - (IC2.cfg)
  2. Disable anchor loading on start - (railcraft.cfg)
  3. Decrease forcefield sizes to 8-16 - (ModularForceFieldSystem.cfg)
  4. Limit view distance to less than 10 - (server.properties)
  5. Limit the amount of entities per chunk
  6. Decrease network updates for buildcraft - (buildcraft.cfg)
  7. Clean up all item entities every 30-60 seconds
  8. Disable redpower tubes from dropping items when full - (redpower.cfg)
  9. Set the minimum time-interval for Timers to 5+ seconds
  10. Modify the redset program in computercraft (requires lua knowledge)

1. Sugarcane EMC Farms

  1. General Fix #3
  2. Restrict the number of sugarcane a user can place
  3. Restrict placement of sugarcane near DM Pedestals
  4. Restrict Harvest Goddess Bands from being placed in DM Pedestals

2. Cobblestone EMC Farms

  1. General Fix #3
  2. General Fix #7
  3. Disable Cobble for Block breakers - (redpower.cfg)
  4. Disable Water + Lava turning into cobble, stone, and obsidian
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