trav Posted June 23, 2013 Posted June 23, 2013 Hey all, I have a Hexxit server I am hosting via Fluctis Hosting. I got it up and running last night, but wanted to get some tools installed to personalize the world a bit. One of the things I wanted to set were permissions, and it looks like the ForgeEssentials is the way to go. I notice that all of the permissions vids I have seen, all use the in game commands to set up the perm structures. What is the benefit of doing it that way, as opposed to editing the cfg file??? I am a hamfisted noob, and prefer to be able to see what I have typed/am typing, etc in an editor. I ran a bukkit server ages ago, and seem to remember having issues when trying to use PEX, and I believe it was due to formatting... I think that was why I gave up using PEX and ended up using (i think it was) YAPP. Anyhow, so is FE the best thing going for setting up and restricting a starting area, and building permissions??? Or are there alternatives? I am very unfamiliar with the Forgemod stuff, this is my first foray into it. My other question is regarding my Hexxit server... I have a gig of RAM and am hosted off of Fluctis' NY server. I was playing last nighjt, and was having a 7 second delay between cutting down a tree, and it actually falling. Is this a server side issue, or a problem with Hexxit? Appreciate any insight the community can give!!!
trav Posted June 23, 2013 Author Posted June 23, 2013 see here for error in my server logs that is likely related http://forums.technicpack.net/threads/errors-in-hexxit-server-log-no-additional-mods-plugins.47543/
luacs1998 Posted June 24, 2013 Posted June 24, 2013 Both ways. You can use /p, but there's a lot of typing involved and I find it rather unpleasant. Or you could run an export, edit the files, then run an import. Or when I do finally get around to coding the permissions GUI, you could use that too. (not gonna happen within the next few weeks)
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