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submit a support ticket with them. the whole thing looks to be misconfigured.

What appears to be misconfiigured? I'm new to this stuff and I'd like details to help me clear things up with the server hosters, as we've been talking about setting up my server for Tekkit for 3 days now via SUpport Tickets.

Thanks for your help and reply, regardless! :)

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Posted

block IDs for one thing. it looks like you took a server that was already setup, and just replaced the server jar with the tekkit one. the whole thing probably needs to be wiped and started again from scratch

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Posted

block IDs for one thing. it looks like you took a server that was already setup, and just replaced the server jar with the tekkit one. the whole thing probably needs to be wiped and started again from scratch

This is indeed what I did, at the hoster's suggestion (unless I misunderstood, which isn't unlikely). Should I delete everything unrelated to Tekkit then? I figured it wouldn't use stuff it didn't need to use. Again, I'm new to all of this, so please bear with me.

Thank you :)

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Posted

To elaborate, all of the Tekkit information is in a directory called jar in the ftp area thingy.

stickypistons.co told me to make this folder and put the tekkit.jar and 2 of the folders in there(mods and config folders). I put all of the folders in it (mods, config, buildcraft, craftscripts, plugins, redpower). I'm wondering if the other folders needed to be elsewhere.

Currently the following folders exist OUTSIDE this "jar" folder:

buildcraft, config, mods, plugins, world, world_nether, world_the_end

basically, delete everything and put the contents of the .zip you downloaded from the main site in there. then run tekkit.jar

And thank you, I will try this when I get back to my desktop.

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Posted

what's happening is that it's trying to use their config instead of tekkit's config. this is a problem because their setup is obviously not tekkit and so you get lots of conflicts.

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Posted

what's happening is that it's trying to use their config instead of tekkit's config. this is a problem because their setup is obviously not tekkit and so you get lots of conflicts.

Ah! That explains a lot, since there is a config folder inside the jar folder and outside it as well.

Thanks for helping me get a better grasp of what's going on.

Should this jar folder contain the correct config folder or should the config folder for tekkit be outside the jar folder?

I'll delete all the unnecessary stuff when I get back to my desktop that has my ftp client on it.

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Posted

Alright, the server's up and running, but the recipes don't seem to be working. The game has the list of items and all that jazz, but we put 4 sticks in the shape to make a gear, and the "output" window flashes a wooden gear for a second and then it disappears. It seems to recognize the patterns, but we can't make any of the new items.

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Posted

the whole jar folder thing should not exist. if you're still putting most of the stuff in there, that could explain a lot. generally when that happens it means the server doesn't have the mod installed but the client does.

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