Tvink98 Posted July 15, 2013 Posted July 15, 2013 I'm currently building a Vault from Fallout with some friends in Tekkit. We've been planning to re-texture a few things here and there to make it look a little more legit. Making the leaves/grass brown, etc. I've messed around with vanilla texturing before, but not with mods. I know that I need to have a folder with all the texture files to edit and compile into a ZIP which goes into the texturepacks folder. I've found what I think are the right files to decompile to get the textures (the ZIPs and JARs in /tekkitmain/mods/) and I'm going off of how a download of Sphax in order to structure the files. But once I thought i had it all set up right and edited a texture to be sure, I loaded it up in the game and nothing changed. All the textures stayed the same. Have I missed a step? Found the wrong files? Below is a screenshot of my texture pack folder. Any help is appreciated. Thanks! Quote
Lethosos Posted July 22, 2013 Posted July 22, 2013 What version? 1.5.2 changed things a fair bit. Quote
Lethosos Posted July 22, 2013 Posted July 22, 2013 Yep, you'll need to look at the file structure for that, they went from sprite sheets to individual images at that point in time. Quote
Tvink98 Posted July 22, 2013 Author Posted July 22, 2013 Yeah, figured that much out thus far. Do I need to decompile the mod .jars to get the textures? Quote
Lethosos Posted July 22, 2013 Posted July 22, 2013 Nah, you can peek inside with whatever zip utility you have. I pefer WinRAR myself. Just remember the directory structure in there, that has to be mirrored in the pack as well. Quote
Tvink98 Posted July 22, 2013 Author Posted July 22, 2013 Ah jeez, okay. I'll have to get something for that, I'm running OS X. Quote
Tvink98 Posted July 22, 2013 Author Posted July 22, 2013 There's an alternative from another dev, but it just extracts them into a folder, doesn't let you look inside the files. I can ask my friend who runs Windows if he can do it I guess, he's helping with the project. Quote
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