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Question about tekkit and neccessity of restarting


Question

Posted

I had managed to get a tekkit 2.0 server file before the moderators discovered it had block ID problems.

We have been waiting a while for this release and were wondering if its safe to begin terra forming the map and getting our MC basic stuff together; I sorta figured the ID glitches may be the advanced stuff, but if not would the map be unrecognizable to updated clients?

Thanks, any information is appreciated. (I made this post here after the general topic one seemed to fall flat, maybe that was the wrong place for it)

4 answers to this question

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Posted

heres the problem, you really cant use the current version at all unless your ok with starting over when the new one comes out, here is why -

the tekkit server and client are currently at 2.0 (Bugged)

when they release the fixed server they will AUTOMATICALLY release the fixed client threw there fancy launcher thus your server will be at 2.0 (bugged) and client at 2.1 ( Fixed)

TLDR - you have to wait for the update, and its better anyways, trust me im anxiously adwaitting as well

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Posted

the way i see it, maybe if we beg and plead they will tell us which block id's were messed up and we can refrain from having those placed when the new version pops up. (you can also back up you client so when the day comes that they update you can remove them before updating to the new version.)

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Posted

Ya we were waiting for tekkit 2.0 cause we just had to restart from some other mods that weren't working well and killed our old map.

Thanks for letting me know that the map would require an unavoidable restart, we weren't 100% sure if that would need to be the case.

I suppose we will just experiment with what we can build in creative until the next version fixes everything.

Thanks for the information,

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