After the result of my other bug (see http://forums.technicpack.net/threads/chunk-overrides.50362/), I made a new world. Long story short, a gigantic rift appeared (lots of small ones, around 30 altogether) just west of my house. I made a ton of rift removers and set to remove the rift. I turned it to peaceful to get rid of the fifty or so Endermen. It turned out that there would be one or two small rifts that the Rift Remover would not work on, but when the world was restarted, all of the rifts that I had removed would reappear and mass-spawn Endermen. This is the second time that I've had Hexxit ruin my base because of buggy world generation, and I'd love a solution to this problem.
Here's a screenshot of part of the rift (as rift particles can only be seen when they're closer to you):
EDIT: Seeing as how no one has any answers (as usual) and no matter what I did, even turning off rift generation, rift spreading, rift griefing, and rift chance (or putting all to 0) in the DimDoors config, the rift would still not disappear, at which point I deleted the mod. I never liked it much anyways, and the fact that it is in practically every Technic pack slightly annoys me, so instead I disabled it. I would just suggest for anybody else having problems with the mod to do the same.
Question
_Royscalo_
Title: Gigantic Rift (Another DD problem)
Version: 1_0_4
OS: Windows 7 64-bit
Java Version: 1.7.0_09
Description of Problem:
After the result of my other bug (see http://forums.technicpack.net/threads/chunk-overrides.50362/), I made a new world. Long story short, a gigantic rift appeared (lots of small ones, around 30 altogether) just west of my house. I made a ton of rift removers and set to remove the rift. I turned it to peaceful to get rid of the fifty or so Endermen. It turned out that there would be one or two small rifts that the Rift Remover would not work on, but when the world was restarted, all of the rifts that I had removed would reappear and mass-spawn Endermen. This is the second time that I've had Hexxit ruin my base because of buggy world generation, and I'd love a solution to this problem.
Here's a screenshot of part of the rift (as rift particles can only be seen when they're closer to you):
EDIT: Seeing as how no one has any answers (as usual) and no matter what I did, even turning off rift generation, rift spreading, rift griefing, and rift chance (or putting all to 0) in the DimDoors config, the rift would still not disappear, at which point I deleted the mod. I never liked it much anyways, and the fact that it is in practically every Technic pack slightly annoys me, so instead I disabled it. I would just suggest for anybody else having problems with the mod to do the same.
Error Messages:
Error Log:
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