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Posted

Hi There!

I've set up a stock MC-Server with quite standart settings (besides of name and seed) and want to set up a tekkit lite server at the same time.

so i downloaded the files, extractet, and changed the properties a bit. Only thing i have to do is, change the port to a differend number than it was.

#Minecraft server properties

#Fri Jan 04 02:40:04 EST 2013

generator-settings=

allow-nether=true

level-name=world

enable-query=false

allow-flight=false

server-port=26555

level-type=DEFAULT

enable-rcon=false

level-seed=-568688860

server-ip=

max-build-height=256

spawn-npcs=true

white-list=false

spawn-animals=true

snooper-enabled=true

hardcore=false

texture-pack=

online-mode=true

pvp=true

difficulty=1

gamemode=0

max-players=20

spawn-monsters=true

generate-structures=true

view-distance=10

spawn-protection=16

motd=Benes TekkiLite-Himmel

What is it, that I did wrong? The server ignores the settings and tries to start with 25565 (stock-setting) and fails to bind the port, as there is still the vanilla-server running on it.

Posted

Found out that it totally ignores the server.properties. Now I have the following files inside my tekkit-folder.

banned-ips.txt                 

LogisticsPipes-Request.log

banned-players.txt             

minecraft_server.jar

config                         

mods

coremods                       

ops.txt

ForgeModLoader-server-0.log     

server.log

ForgeModLoader-server-0.log.lck 

server.properties

launch.sh                       

TekkitLite.jar

lib                             

white-list.txt

Is there a different place to change server-settings? If not, the server-package is broken...

Posted

I just downloaded a fresh copy of the Tekkit Lite 0.6.5 server files and it works for me. Does a new server.properties get generated if you rename (or delete) it and run the server?

Posted

Found the solution by accident...

Dont know why anybody should do this, it doesnt make any sence and really fucks up my server-folder structure, but: it creates and saves all additional data (e.g. world.dir, sever.properties, etc.) in /home instead of the folder where the minecraft-server.jar is.

So, when you want to create a tekkitlite-server, you now have to create it in /home or /home/documents, at least your running it an a linux-server

Posted

That is bizarre, what distro are you running? I helped a friend setup a Tekkit Lite server on a machine running Ubuntu last month and we didn't encounter this issue.

Also, thanks for posting your findings.

  • 2 weeks later...

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