restless1987 Posted August 19, 2013 Posted August 19, 2013 Hi There! I've set up a stock MC-Server with quite standart settings (besides of name and seed) and want to set up a tekkit lite server at the same time. so i downloaded the files, extractet, and changed the properties a bit. Only thing i have to do is, change the port to a differend number than it was. #Minecraft server properties #Fri Jan 04 02:40:04 EST 2013 generator-settings= allow-nether=true level-name=world enable-query=false allow-flight=false server-port=26555 level-type=DEFAULT enable-rcon=false level-seed=-568688860 server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true snooper-enabled=true hardcore=false texture-pack= online-mode=true pvp=true difficulty=1 gamemode=0 max-players=20 spawn-monsters=true generate-structures=true view-distance=10 spawn-protection=16 motd=Benes TekkiLite-Himmel What is it, that I did wrong? The server ignores the settings and tries to start with 25565 (stock-setting) and fails to bind the port, as there is still the vanilla-server running on it.
restless1987 Posted August 20, 2013 Author Posted August 20, 2013 Its a root Server. Dont really think i have to. But the server should start anyway, if it's reachable over the net or not, right?
Jimmy_Rustles Posted August 20, 2013 Posted August 20, 2013 Why don't you just get a host, they'll set it up for you
restless1987 Posted August 21, 2013 Author Posted August 21, 2013 Found out that it totally ignores the server.properties. Now I have the following files inside my tekkit-folder. banned-ips.txt LogisticsPipes-Request.log banned-players.txt minecraft_server.jar config mods coremods ops.txt ForgeModLoader-server-0.log server.log ForgeModLoader-server-0.log.lck server.properties launch.sh TekkitLite.jar lib white-list.txt Is there a different place to change server-settings? If not, the server-package is broken...
thebird Posted August 22, 2013 Posted August 22, 2013 I just downloaded a fresh copy of the Tekkit Lite 0.6.5 server files and it works for me. Does a new server.properties get generated if you rename (or delete) it and run the server?
restless1987 Posted August 22, 2013 Author Posted August 22, 2013 Found the solution by accident... Dont know why anybody should do this, it doesnt make any sence and really fucks up my server-folder structure, but: it creates and saves all additional data (e.g. world.dir, sever.properties, etc.) in /home instead of the folder where the minecraft-server.jar is. So, when you want to create a tekkitlite-server, you now have to create it in /home or /home/documents, at least your running it an a linux-server
thebird Posted August 22, 2013 Posted August 22, 2013 That is bizarre, what distro are you running? I helped a friend setup a Tekkit Lite server on a machine running Ubuntu last month and we didn't encounter this issue. Also, thanks for posting your findings.
restless1987 Posted September 2, 2013 Author Posted September 2, 2013 Using Ubuntu 11.04 (at least I think so)
planetguy Posted September 7, 2013 Posted September 7, 2013 If you run it from a start script, it uses the server package. If you open it with Java, it uses your home directory and nothing in the server package works properly.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now