I have created a custom modpack. On Windows, this modpack loads perfectly. However, on Mac, when I select my modpack and click "launch," the game crashes before it reaches the Mojang screen. I assume this is a launcher issue due to the cross-platform nature of Java? And Minecraft itself is running fine on my Mac. Also, I'm trying the "Mac OS X - Nothing Starts Up/FML Setup Crash - Temporary Launcher Fix" as per the so-titled recent forum post, but it's not fixing my problem. What's going wrong?
Error Messages:
---- Minecraft Crash Report ----
// Oh - I know what I did wrong!
Time: 8/28/13 8:49 PM
Description: Failed to start game
org.lwjgl.opengl.OpenGLException: Invalid value (1281)
at org.lwjgl.opengl.Util.checkGLError(Util.java:56)
at org.lwjgl.opengl.Display.swapBuffers(Display.java:645)
at net.minecraft.client.Minecraft.func_71357_I(Minecraft.java:518)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:407)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Thread.java:680)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Mac OS X (x86_64) version 10.7.5
Java Version: 1.6.0_51, Apple Inc.
Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 51385984 bytes (49 MB) / 137986048 bytes (131 MB) up to 1069416448 bytes (1019 MB)
JVM Flags: 1 total; -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML:
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 320M OpenGL Engine GL version 2.1 NVIDIA-7.32.12, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Error Log:
2013/08/28 20:49:00 [iNFO] ------------------------------------------
2013/08/28 20:49:00 [iNFO] Technic Launcher is starting....
2013/08/28 20:49:00 [iNFO] Launcher Build: 253
2013/08/28 20:49:00 [iNFO] ------------ Startup Parameters ------------
2013/08/28 20:49:00 [iNFO] Relaunched with correct memory
2013/08/28 20:49:00 [iNFO] --------- End of Startup Parameters ---------
2013/08/28 20:48:57 [iNFO] ------------------------------------------
2013/08/28 20:48:57 [iNFO] Technic Launcher is starting....
2013/08/28 20:48:57 [iNFO] Launcher Build: 253
2013/08/28 20:48:57 [iNFO] ------------ Startup Parameters ------------
2013/08/28 20:48:57 [iNFO] --------- End of Startup Parameters ---------
2013/08/28 20:48:57 [iNFO] Attempting relaunch with 1024 mb of RAM
2013/08/28 20:48:57 [iNFO] Path to Launcher Jar: /Users/tw_mick/Dropbox/Minecraft projects/TechnicLauncher.jar
2013/08/28 20:49:01 [iNFO] Loaded face
2013/08/28 20:49:03 [iNFO] Starting download of http://skins.technicpack.net/helm/tw_mix/100, with 3 tries remaining
2013/08/28 20:49:04 [iNFO] Launcher took: 5333ms to start
2013/08/28 20:49:21 [iNFO] Preloaded 0 classes in advance
Question
Tyler Mick
Launcher Version: 253
Operating System: Mac OS X 10.7.5
Java Version: Java SE 7 Update 25
Antivirus Program: Sophos Anti-Virus 8.0.16C
Description of Problem:
I have created a custom modpack. On Windows, this modpack loads perfectly. However, on Mac, when I select my modpack and click "launch," the game crashes before it reaches the Mojang screen. I assume this is a launcher issue due to the cross-platform nature of Java? And Minecraft itself is running fine on my Mac. Also, I'm trying the "Mac OS X - Nothing Starts Up/FML Setup Crash - Temporary Launcher Fix" as per the so-titled recent forum post, but it's not fixing my problem. What's going wrong?
Error Messages:
4 answers to this question
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