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Game crashes before loading custom modpack on Mac, but not on Windows.


Question

Posted

Launcher Version: 253

Operating System: Mac OS X 10.7.5

Java Version: Java SE 7 Update 25

Antivirus Program: Sophos Anti-Virus 8.0.16C

Description of Problem:

I have created a custom modpack. On Windows, this modpack loads perfectly. However, on Mac, when I select my modpack and click "launch," the game crashes before it reaches the Mojang screen. I assume this is a launcher issue due to the cross-platform nature of Java? And Minecraft itself is running fine on my Mac. Also, I'm trying the "Mac OS X - Nothing Starts Up/FML Setup Crash - Temporary Launcher Fix" as per the so-titled recent forum post, but it's not fixing my problem. What's going wrong?

Error Messages:


---- Minecraft Crash Report ----

// Oh - I know what I did wrong!

 

Time: 8/28/13 8:49 PM

Description: Failed to start game

 

org.lwjgl.opengl.OpenGLException: Invalid value (1281)

at org.lwjgl.opengl.Util.checkGLError(Util.java:56)

at org.lwjgl.opengl.Display.swapBuffers(Display.java:645)

at net.minecraft.client.Minecraft.func_71357_I(Minecraft.java:518)

at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:407)

at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)

at net.minecraft.client.Minecraft.run(Minecraft.java:733)

at java.lang.Thread.run(Thread.java:680)

 

 

A detailed walkthrough of the error, its code path and all known details is as follows:

---------------------------------------------------------------------------------------

 

-- System Details --

Details:

Minecraft Version: 1.5.2

Operating System: Mac OS X (x86_64) version 10.7.5

Java Version: 1.6.0_51, Apple Inc.

Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Apple Inc.

Memory: 51385984 bytes (49 MB) / 137986048 bytes (131 MB) up to 1069416448 bytes (1019 MB)

JVM Flags: 1 total; -Xmx1024m

AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

Suspicious classes: FML and Forge are installed

IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0

FML:

LWJGL: 2.4.2

OpenGL: NVIDIA GeForce 320M OpenGL Engine GL version 2.1 NVIDIA-7.32.12, NVIDIA Corporation

Is Modded: Definitely; Client brand changed to 'fml,forge'

Type: Client (map_client.txt)

Texture Pack: Default

Profiler Position: N/A (disabled)

Vec3 Pool Size: ~~ERROR~~ NullPointerException: null



 

Error Log:



2013/08/28 20:49:00 [iNFO] ------------------------------------------

2013/08/28 20:49:00 [iNFO] Technic Launcher is starting....

2013/08/28 20:49:00 [iNFO] Launcher Build: 253

2013/08/28 20:49:00 [iNFO] ------------ Startup Parameters ------------

2013/08/28 20:49:00 [iNFO] Relaunched with correct memory

2013/08/28 20:49:00 [iNFO] --------- End of Startup Parameters ---------

2013/08/28 20:48:57 [iNFO] ------------------------------------------

2013/08/28 20:48:57 [iNFO] Technic Launcher is starting....

2013/08/28 20:48:57 [iNFO] Launcher Build: 253

2013/08/28 20:48:57 [iNFO] ------------ Startup Parameters ------------

2013/08/28 20:48:57 [iNFO] --------- End of Startup Parameters ---------

2013/08/28 20:48:57 [iNFO] Attempting relaunch with 1024 mb of RAM

2013/08/28 20:48:57 [iNFO] Path to Launcher Jar: /Users/tw_mick/Dropbox/Minecraft projects/TechnicLauncher.jar

2013/08/28 20:49:01 [iNFO] Loaded face

2013/08/28 20:49:03 [iNFO] Starting download of http://skins.technicpack.net/helm/tw_mix/100, with 3 tries remaining

2013/08/28 20:49:04 [iNFO] Launcher took: 5333ms to start

2013/08/28 20:49:21 [iNFO] Preloaded 0 classes in advance

4 answers to this question

Recommended Posts

  • 0
Posted

On the off chance that someone is going to read this someday, I feel I should add that I have managed to install the equivalent of my modpack on my Mac using Magic Launcher, and it works perfectly. So the problem above is definitely caused by Technic Launcher. I still would like this fixed, as it would make it much easier for the Mac users on my server, but I suppose in the meantime, I'll just send my Mac users the modpack and make them a Magic Launcher install tutorial video.

  • 0
Posted

This has been happening to me as well! But not just on Tekkit, but with FTB as well!

Here is a video demonstration of what happens on FTB:

(Happens the exact same way on Tekkit though)

I have reinstalled java, restarted, completely deleted all files with FTB and tekkit, along with minecraft and regenerated them all. Ugh! It drives me insane!

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