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Launcher Crashes After Loading FML


Question

Posted

Launcher Version: 253

Operating System: Mac OSX 10.8.4

Java Version: 6

Antivirus Program:

Description of Problem:

I updated to Java 7 and after that it began to crash, over and over again.

i realised that it doesnt work with java 7 so i downgraded back to java 6 and the original mac osx java.

I am trying to work this out!

Can someone please help me!

Error Messages:

Error Log:

---- Minecraft Crash Report ----

// I feel sad now :(

Time: 9/8/13 6:22 PM

Description: Failed to start game

org.lwjgl.opengl.OpenGLException: Invalid value (1281)

at org.lwjgl.opengl.Util.checkGLError(Util.java:59)

at org.lwjgl.opengl.DrawableGL.checkGLError(DrawableGL.java:82)

at org.lwjgl.opengl.Display.swapBuffers(Display.java:617)

at net.minecraft.client.Minecraft.func_71357_I(Minecraft.java:518)

at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:407)

at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)

at net.minecraft.client.Minecraft.run(Minecraft.java:733)

at java.lang.Thread.run(Thread.java:680)

A detailed walkthrough of the error, its code path and all known details is as follows:

---------------------------------------------------------------------------------------

-- System Details --

Details:

Minecraft Version: 1.5.2

Operating System: Mac OS X (x86_64) version 10.8.4

Java Version: 1.6.0_51, Apple Inc.

Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Apple Inc.

Memory: 33781776 bytes (32 MB) / 120008704 bytes (114 MB) up to 1606287360 bytes (1531 MB)

JVM Flags: 1 total; -Xmx1536m

AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

Suspicious classes: FML and Forge are installed

IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0

FML:

LWJGL: 2.9.0

OpenGL: NVIDIA GeForce 320M OpenGL Engine GL version 2.1 NVIDIA-8.12.47 310.40.00.05f01, NVIDIA Corporation

Is Modded: Definitely; Client brand changed to 'fml,forge'

Type: Client (map_client.txt)

Texture Pack: Default

Profiler Position: N/A (disabled)

Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

8 answers to this question

Recommended Posts

  • 0
Posted

I'm also having similar problem (and the first post doesn't fix the issue).

Could it be that the modpack we try to load (Diamond Dimensions in my case) require OpenGL 2.2+? I'm on 2.0 and CheesPreist is on 2.1.....

  • 0
Posted

All I can suggest is to see about updating your drivers and checking the Platform options to see if "Increase Permagen" is enabled, as sometimes it's a memory issue despite having 64-bit Java.

  • 0
Posted

Check my post in this thread for a possible fix. From what i have been hearing on java forums is that when you upgrade on OSX > 10.7 it messes up the java 6 location and the only way to fix it a format or creating a launch script that forces a Java 6 Launch for that session only.

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