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Mining Turtle Cannot Break Blocks


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When you attempt to get a mining turtle to mine a block on my Tekkit 2.1.1 server, the turtle immediately stops and leaves the block sitting there. I would like to point out that i have opped [ComputerCraft] and set it's permissions up to be able to mine blocks. I also have tried doing the same with [Computercraft] and [computercraft] both of which had the same result. failure. I do not have factions installed however i do have world guard, however i wouldn't think this would apply as I attempted to use the turtle outside a protected area and it still failed. All other mods with block breaking capabilities work absolutely fine too apart from computer craft.

I had no error messages appear in any logs when attempting to do this. I also couldn't manage to find a solution in another thread. I didn't use the reporting format exactly as this was a server issue and not a client one however my apologies if I should have included some other information (the server is hosted by a 3rd party host so no information on java versions etc. was avaliable)

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Posted

I had a somewhat similar problem with setting up a quarry. Tell me, are you using PEX, Worldguard, etc?

If you are, then you need to make sure that you have the permissions set for allowing the mod to change the environment. For example, with the quarry, I had to edit the buildcraft.cfg file and added a custom playername for the "player" buildcraft uses to add or destroy blocks. Then I took that custom playername and added it to the pex file with admin permissions.

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Posted

I had a somewhat similar problem with setting up a quarry. Tell me, are you using PEX, Worldguard, etc?

If you are, then you need to make sure that you have the permissions set for allowing the mod to change the environment. For example, with the quarry, I had to edit the buildcraft.cfg file and added a custom playername for the "player" buildcraft uses to add or destroy blocks. Then I took that custom playername and added it to the pex file with admin permissions.

Yes, i am using Pex and WorldGuard. I couldn't find any cfg files belonging to computer craft generated in the mods folder or the cfg folder, or even just shoved into the root directory of the server.

I didn't had to change any cfg files to get all the other mods to work, just gave permissions to [Forestry], [buildcraft], [industrialcraft] and [Redpower]. (And also opped them all). Computercraft must be using something other than a fake player name :/

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Posted

I just attempted to use PEX Debug mode to try and find out what the issue is and it says that [ComputerCraft] doesn't have the right permissions despite me giving it them. Does ComputerCraft not support the permission node '*'? (Which gives it ALL permissions) Because i attempted to use that yet it still didn't work :/

EDIT: The exact error i received when using debug was:

"CONSOLE: User [ComputerCraft] Turtle 4 checked for "modifyworld.blocks.destroy.grass", no permission found"

Even though computer craft has that permission...

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Posted

I'm sorry to keep bumping my post like this, but i'd just like it to be made clear if it is an issue on my part (if so what is the fix?) or is it an issue with tekkit itself :S

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Posted

I've been searching high and low, both this and other forums and I really need someone to help make easy iro assigning perms using PEX / WorldGuard/ Towny/ Modifyworld by sharing their perms.yml for PEX

I've created a machines group to which the major mods get categorized under with full modifyworld.*, towny.* incl others which werent necessary as the PEX debug showed its just towny and modifyworld blocking [ComputerCraft] Turtle 30: from breaking blocks.

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