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Kicked for hacking on my own server when I teleport.


Question

Posted

I used the teleporters and it said I was moving to quickly and it kicked me. When ever i get on the server it immediately kicks me for the same reason! It is my server, I should be able to hack as much as I damn well wish, and I am not even hacking!!!!

7 answers to this question

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Posted

Yes I do, and sorry about that, just like the terms conditions when installing something, the first thing I do when I go to forums is read the format stuff, I just forgot to this time.

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Posted

It may just be the drink but aside from allow-flight being set to false, I can't think of what else could cause this issue. I had the same problem once but changing the former allowed me to operate just fine.

As for the format, it's more to keep you from falling into disfavor with others (mostly mods and other helpful individuals) not I so no worries.

Hope you get some answers, mate. If something comes to me I'll check back in.

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Posted

It's because redstone signals to teleports get stuck and you end up moving back and forth the destinations really fast. Use a button with several repeaters to enable it for a short while only.

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Posted

Why the repeaters? I always just use a button (only a button) and that pulse is more than sufficient and doesn't cause me any grief. I've actually had teleporters that stayed on all the time because of a redstone signal (accident, at the time) and I don't recall being disconnected for it although I did notice my server console giving me crap about it.

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Posted

This isn't a tekkit bug, it's a "feature" of minecraft. Basically minecraft checks movement and if you move too quickly it'll kick you for hacking, but only if you are moving in a +ve direction by co-ordinates. so from say 0,0 to 1500, 1500 might kick you but 0, 0 to -1500, -1500 won't.

As for rs signals getting stuck this can happen and burn through all your power in your MFSU but isn't why you are kicked. to avoid it you can use repeaters or a pulse generator (better option) as stated above or use 4 teleporters for each journey instead of 2 and teleport from a powered teleporter to a dummy one in each direction. That way if a button gets stuck you won't ping-pong around and can just knock the button out and replace it.

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Posted

Why the repeaters? I always just use a button (only a button) and that pulse is more than sufficient and doesn't cause me any grief. I've actually had teleporters that stayed on all the time because of a redstone signal (accident, at the time) and I don't recall being disconnected for it although I did notice my server console giving me crap about it.

Good for you then.

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