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Creeper_Crew

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Everything posted by Creeper_Crew

  1. Well, I meant stuff like, if you want swiftwolf's rending gale, you need 4 dark matter, which is the same as 36 diamonds. How do you expect to get that many diamonds?
  2. Wow. Even though I do think EE does take the fun out of mining, to get really anything in the mod, you need a condenser.
  3. Really? No more condensers/collectors?
  4. Personally, I do not have any information about added items in EE3. I only know that the hyperkinetic lens and the Destruction catalyst are being removed.
  5. Hello Tekkit players! This is a friendly thread where people can debate over which is better, IC or EE! I don't want any major fighting or invalid arguments. (ex. EE sucks.) Go ahead! Begin I debate!
  6. Well, I find this Conversation very nice. Being an experienced tekkit player, I have found that EE Is a very good addition to Tekkit. Even though the final tier of EE is balanced with the IC final tier, ( The gem armour does not defend from explosions and heavy damage, but quantum has less abilities and a main weakness ((nano saber)) ) EE does take the fun out of mining. Now, some die-hard magic fans may protest that the quarry does too, but when you find a diamond or uranium or a gem in the chest that stores the stuff you get from your quarry, it does make you feel much better than if you make it out of pure energy. EE Is a bit OP, but it's easier (albeit more expensive) to get whatever you need quickly. On the matter of magic WMDs, though it will be mush more expensive to mine out huge hallways quickly, the destruction catalyst and the catalyst lens are set to be removed in EE 3, which will be in the next major update of Tekkit. The magic rings are probably never going to be removed. The rings, obviously, were meant for greifing and PVP. I mean, what recreational purpose could making a giant line of fire have? All the rings are a force to be reckond with, except maybe the zero ring. Even the mild-mannered Swiftwolfs Rending Gale can shoot lighting by pressing C and right clicking! The Nova Catalyst And Cataclysm were mostly made for huge mining endeavors. I mean, why else would they be so lag-free that you can blow up a stack at a time with maybe a 2 second fps drop, and all of the blocks mined are dropped directly at your feet. The final and most powerful tier of EE, though, is EXTREMELY DANGEROUS. On any good public tekkit servers, I recommend banning gem armour and the best two EE weapons. I mean just completely remove them. The gem armour, though weak to large explosions and for some strange reason, the IC mining laser, they still pack a punch by being able to hover, blow stuff up at will, move fast, shoot lightning, and push mobs away just by shift clicking. The only downside besides the weaknesses is the fact that the hovering is annoying, and if you want to shoot lightning, you have to deal with super-fast shift landings. The Katar and the Morning Star are the most dangerous items in the game, besides the nuke, period. Well, the Morning Star is. The Katar is sorta crap. It does less damage, and it's special abilities are getting rid of trees, shearing sheep exponentially, and hoeing HUGE portions of land. And if you are at that point In EE, you can just make food, wool, and wood/leaves/saplings out of energy. Ok, back to the Morning star. This weapon is pretty goddamb scary. The way it just exterminates things, wether it be a chunk or a mob, in such an orderly, not-out-of-the-ordinary kinda way is just plain scary. Sure a nuke can blow up a huge area, but can it get rid of 2 whole chunks in a min? An accidental right click when fully charged can ruin everything you have been working on for the last 3 months. The morning star can be a deadly tool when welded by the right people, and a ticking time Bomb when held by idiots.
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