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BrassKnucklhead

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Everything posted by BrassKnucklhead

  1. Some updates we have (if they haven't been said or you haven't found them out) We have npcs that populate the server now and can point you in some right directions as well as try to end your life. They are still under some work (i.e. no drops probably and spawn times need to be configured) but most of their uses are ready to go. We have been working on a couple new areas, off the top of my head there are basically around 4 large areas under work (really need to just single out and finish one at a time lol but they are all so fun to build). Will probably be more after that but that's just what we got now. Another point on npcs will be the teleport ability to some areas for fast travel but its under some work. Stores were tweaked (at least the main one) so they should be more efficient. Bosses have been tweaked a bit and also drop loot (except Npcs like i said) The loot drops will probably be tweaked later too. So far that's all the work i can think of right now, course there are a lot of details but that's the gist of it. Hope you have fun! Still doing a lot more, and on a lot of the time, so you can give us your opinions there or here on the forum. Thanks for the support!
  2. perhaps for a couple bosses regen would be good. With that 'full health' deal that kind of puts a time limit on the bosses which could be nice, since you perhaps could take on every boss alone if you are really good with good equipment but later on it might take a loooong time to whittle them down, but with a timer set it will be impossible. With regen, it would probably end up making some of them a 'raid boss' that you will need several people to get a DPS high enough to overcome the time limit and the regen.
  3. added to whitelist(i'm just going to assume human would do it anyway) we welcome opinions and the help Also, we have a bit more time now, so things will keep moving at a good pace. I'm on most days, most of the day.
  4. Shops coming along, Spawn-City admin shops are done though so first steps of economy are on their way (when we turn back on the drops for mobs). Second City/checkpoint nearly complete also with different item shops and different currency in a rather fun area. Other areas being worked on: including the ones in previous post are a large water filled chasm with some bubbles, and water-themed ruins underground. Still have much much more to add :)
  5. I would ask to also be added but that's moot now hah. Beta release very soon, just mopping up what we've started. As you test and play, more will be added as we have the time (with holidays coming, time should be coming in good supply). You won't need to worry much about how tekkit works in most of its aspects but getting to know the weapons and armor would be useful. We mainly used it for its enhanced decor over vanilla and interesting contraptions it can offer in a survival map (instead of getting plugin after plugin to add more "adventure content"). Having fun, and looking forward to watching this grow.
  6. Crunching Terrabytes "wakka wakka wakka"

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