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bocaj1234567

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Everything posted by bocaj1234567

  1. None of the tutorials seem to make it clear how to chose which part of the file is the texture for the block that you want to have that texture. Where do you chose the texture index for each block?
  2. I just don't want to make it super easy for players to create servers with it because that could form competition. Also, I would want multiple servers, and some would have different gameplay. For example, I might want to make a mini games server. I could have a bukkit plugin for each one. And instead of having players donate just for no reason, I would rather have them donate for guns or something or a rank. It would be fine if some people created a server with my mod I guess (it is hard to stop them), but I just want my server to dominate.
  3. Well, it is sort of combining a lot of ideas... basically it is Minecraft with guns and grenades and missiles. There are two levels to the map: the ground and then there is a platform above it that goes over the whole map that you must stack up to if you want to build a skybase. You can build a protected house that can only be destroyed with explosives. While there are other mods that have guns and all of these things, I want control of the development. Gameplay is based around building a base, expanding the base, protecting the base, and firing missiles at other bases. I got the idea of missiles from voltz but I want guns and grenades as well. Also, if you are not into mining and then firing missiles, you can go around with guns and grenades attacking bases.
  4. I want players to get quantum armor that actually works with BuyCraft. Currently, players are getting full charged quantum that does not work and dying when they buy quantum. Below, the players get the quantum and the quantum does not work. /give {name} 30174:1 /give {name} 30173:1 /give {name} 30172:1 /give {name} 30171:1
  5. I am confused about creating new textures. None of the videos and tutorials are that clear. Should I create one file with all of my textures? Or should I create a file for each texture? What are the downsides for each option?
  6. OK but I should still use forge to create the new blocks and all stuff that is not server side right? I want to use bukkit for most of the server-side stuff because I do not want others to start servers just like mine easily. With Bukkit, the players to do not have access to my custom plugins.
  7. So if someone downloads the mod, that person can create a server with my mod?
  8. So I want a large server... So I should use classic? Also, how does forge work with client vs server? I heard that I do not have to write a server side mod, so do I just need the mod installed on the server and the client and it runs smoothly...?
  9. So I want 1.4+ I think... so I do it with forge? Does that mean that I can't use bukkit plugins? Also, I want it to be so I can have different servers with different world generators. Bukkit would make this easier, right, because I could have a modified plugin for each server?
  10. I know... but I already am making a mod that must be distributed to players. The problem is, I do not know if I should make the world generator and other stuff that is only needed on the server with the bukkit api or forge.
  11. I want to make a world generator for my server which will be for my mod. I might have more than one server with the mod, so should I make the world generator with Bukkit or with Forge? Also, I heard that you do not need to make a server side mod if you make a mod with forge. Is that true? Should I use bukkit or forge for other server side stuff?
  12. Well, I do not know why a modpack centered around PvP would need redpower and industrialcraft. Also, the Voltz pack COULD NOT use those two mods because Voltz mods use the universal electricity api.
  13. INTERESTING.... however, I do not really want most of McMMO's features I think (unless you can convince me that I want them). Is there another plugin that just modifies drops? For example, I do not want axes that can one-shot players.
  14. Would I be able to do that and have it remain a forge mod? Wouldn't it be a jar mod then? I think I would rather just modify the id array. While compatibility is not my top priority, it still would be nicer if it was compatible with other mods.
  15. I am not too interested in making my mod work with other mods in Tekkit Lite... I am more interested in having it be in its own custom zip. How do I modify the id array?
  16. I see no reason for RailCraft. Do not give CovertJaguar the satisfaction of being asked to include his mod in your mod pack.
  17. I'm just wondering if you can make a forge mod that could modify the dirt class; making it drop different things. Would I just override the class?
  18. Well, different people have different opinions... if you want to find some mod packs there are plenty out there if you are interested. Don't ask me for them; search for them.
  19. Same here there is no custom zip URL slot... I am running Mac OS X 10.7.5.... they should really just make a launcher patch that fixes everything it is important... I even reinstalled the Technic Launcher and there was still no custom zip area.
  20. Hmm well it's not that hard just to make your own... it is extremely easy... so just find some mods and add them to your own pack. Just think of what you would want on the kind of server you want and add the mods that fit. There is a reason why people don't share their modpacks: they want their servers to be special. I am under the suspicion that you are EXTREMELY LAZY right now.
  21. Oh lol I figured it out I just click run within eclipse... thank you anyway.
  22. So I type in bash and then drag in "startserver.sh" to the terminal and press enter. Here's what happens: /Library/Frameworks/Python.framework/Versions/2.7/Resources/Python.app/Contents/MacOS/Python: can't open file 'runtime/startclient.py': [Errno 2] No such file or directory I then try to just directly run the python script and here's what happens: my-usernames-imac:~ myusername$ python /Users/myusername/Programming/gitrepository/java/MinecraftMods/forge/mcp/runtime/startclient.py ERROR:root:!! Missing mcp.cfg !! I am running Mac OS X 10.7.5
  23. Thank you I did not know about the mod makers market. thank you.
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