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BornToMineThisWay

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Everything posted by BornToMineThisWay

  1. Na not yet, i'm gonna add one in the next update though. But this may take a while my laptop died a couple of says ago The button on the left of the fuel gauge, when the reactors are on though. I'll see what i can do, but first my new laptop needs to arrive so it'll be at least a week until i can start on it. Yeah well in the next update i'm hoping to implement computer craft in some way. Lol i know the temptation of using the floor oh well. Yeah i wish i could some how improve the lighting in the chambers but for some reason there is not enough room in the dam roof... but i'll find a way for you Thats a really cool idea for the overflow, mind if i use it or something similar? Try re downloading it may have not downloaded properly. Or just wait and see if it loads, may be lag. Mod Note: Posts merged. Next time use the modify post button.
  2. Yeah it is one of the most helpful things a guy can do.
  3. yeah Technic is a very hardcore game for my cpu to don't know why its fairly new.
  4. Pro tip: turn on the meltdown preventatives
  5. Oh well guess you can just re-build the landscape and try again, 2nd time is the charm. Thanks :D
  6. I am adding an entrance in the next update, the reason why its missing an entrance is because i really never thought about it until Technic 6.
  7. 1. Yeah although i'm fixing this in next update. 2. Oh i thought they were just normal solor panels, thanks i'll fix this in next update too, thanks for pointing them out.
  8. Yeah thanks so much, really helped to get this project out there, i wouldn't have thought about it if it wasn't for you, thanks bro.
  9. Hey that is actually exactly what is needed. thanks i'll see if i can do for the next update.
  10. Ok um i'm really sorry for that, i'll fix that awkward bug in the next update, again sorry for that. Yeah i am already am adding a room with some basic IC2 machines but thanks for your suggestion and a quarry is kind of what i want you guys to make, well not a quarry exactly but some epic block filters and stuff but thanks for your contribution.
  11. Oh yeah i was just asking if you happened to know an alternative method thats all, and actually I've been thinking about computercraft, have any ideas on how we can implement computer craft with? hope my grammar is correct there lol
  12. Yeah i have it enabled, i'll look into it, thanks.
  13. Well i'm kinda hoping because Technic 6 is in its own launcher, maps should be compatible after a major update. Oh well if not i'll just re-make it 'again'....
  14. Rofl i would eventually like to make it so that once those systems are off, say 3 minuets later the reactors go into some kinda auto shutdown.
  15. I needed a way to get ice blocks from nothing, so snow men were solution. Do you know if you can get ice blocks any other way by chance, it has to use no resources that's all...
  16. Well the complex it self is made to generate the most amount of power from the 4 reactors.
  17. Thanks its been awesome support for me to continue this project to were it is now xD
  18. Ok this is my nuclear reactor. download link: http://www.mediafire.com/?u37fkgd71q33q90 Check it out on Planet Mine Craft if you want: http://www.planetminecraft.com/project/complex-nuclear-reactor/ This is the control panel on the reactor it features heaps of controls to get the maxim amount of efficiency out of the 4 reactors. This is the sprinkler system which will activate in a emergency shutdown to extinguish any fires. This is the power out puts, so you can use the power the reactors produce. This is the outside complex with all the ugly roof wiring, in a future update i'll end up covering this up. Current features/what has been done since the first update: The Control Room and Wiring The Reactor Chamber Blast Proof Door and Window Water Cooling Alarms Multi Control Room (Suggested by Daltont25) Expanded Control Room For More Controls Emergency Meltdown Sprinklers (Suggested by Daltont25) Emergency Chamber (complete protection form explosion/meltdown) (Suggested by Daltont25) More Alarms to do with ice cooling Update To 1.0.0 =) A Procedures Wall (Procedures on start up/shutdown) Remade Ice Cooling With Redpower Pipes (more simple and reliable) Illuminated The Reactor Chamber Chambers More Outlets For Power Usage {with transformers} Changing the Emergency Chamber to a Fall Out Bunker (Suggested by rondawg666) Improved Storage Chamber Better Sounding Alarms Fix Emergency Shutdown Playing Starting Chime As Well In Certain Instances {bug} More Ice Storage For The Ice Cooling System Improved The Fallout Bunker (make it bigger/improve the one way door) New Procedure On How To Perform an Emergency Shutdown Made The Visible Wiring Simpler With Color Coded Wire (Made by Daltont25) Completely Auto Ice Cooling (Suggested by Jivaii http://www.youtube.com/watch?v=Hs0ZCJm0NM4 {Not My Video}) Made a Schematic Update to 1.1.0 (I had to re-make the whole thing so its missing a couple of features) 2 More Reactors Larger Fuel Panel
  19. I get... Mods loaded: 50 ModLoader 1.1 mod_CARuins v2.3.0 mod_ModLoaderMp 1.0.0 mod_NotEnoughItems 1.1.1 mod_Somnia v19 [1.1.0] mod_HangableMaps 1.1 mod_ReiMinimap v3.0_01 [1.1] mod_RedPowerArray 2.0pr4d mod_RedPowerCore 2.0pr4d mod_RedPowerLighting 2.0pr4d mod_RedPowerLogic 2.0pr4d mod_RedPowerMachine 2.0pr4d mod_RedPowerWiring 2.0pr4d mod_RedPowerWorld 2.0pr4d mod_Clevercraft 1.6.2 mod_ItemDescriptions 1.3 mod_EnderChest 1.0.1 mod_AdditionalBuildcraftObjects 0.9-63 (MC 1.1, BC 3.1.2) mod_betterDungeons 0.91 mod_BuildCraftCore 3.1.3 mod_BuildCraftBuilders 3.1.3 mod_BuildCraftEnergy 3.1.3 mod_BuildCraftFactory 3.1.3 mod_BuildCraftTransport 3.1.3 mod_LogisticsPipes 0.1.8 (built with Minecraft 1.1.0, Buildcraft 3.1.2, Forge 1.3.1) mod_BuildCraftSilicon 3.1.3 mod_zAdditionalPipes Rev34.0 mod_ComputerCraft 1.21 mod_EE Equivalent Exchange 6.0.0 mod_Forestry 1.3.2.1 mod_BuildCraftZFP (Forestry Package) mod_IC2 v1.64 mod_InvTweaks 1.36 (1.1) mod_MAtmos_forModLoader r10 for 1.1.x mod_Millenaire 2.2 mod_mocreatures v3.2.2 (MC 1.1) mod_IC2_ChargingBench 1.64-1 mod_tome 1.0.0 mod_xpbook 1.0.0 mod_RailcraftAutomation 3.2.1 mod_RailcraftBuildcraft 3.2.1 mod_RailcraftCore 3.2.1 mod_RailcraftExtras 3.2.1 mod_RailcraftFactory 3.2.1 mod_RailcraftInfrastructure 3.2.1 mod_RailcraftRails 3.2.1 mod_ThaumCraft 1.2 mod_treecapitator 1.1 Balkon's WeaponMod 1.1.0 v8.4.0 SMP Edition mod_WirelessRedstone 1.5 Minecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem. If you wish to report this, please copy this entire text and email it to [email protected]. Please include a description of what you did when the error occured. --- BEGIN ERROR REPORT c8013bc2 -------- Generated 9/02/12 8:47 PM Minecraft: Minecraft 1.1 OS: Windows XP (x86) version 5.1 Java: 1.6.0_30, Sun Microsystems Inc. VM: Java HotSpot Client VM (mixed mode, sharing), Sun Microsystems Inc. LWJGL: 2.4.2 OpenGL: GeForce 210/PCI/SSE2 version 3.3.0, NVIDIA Corporation java.lang.IllegalArgumentException: Slot 243 is already occupied by thaumcraft.BlockCrucible@1421ab0 when adding ic2.common.BlockRubWood@e628d8 at oe.<init>(Block.java:176) at oe.<init>(Block.java:204) at ic2.platform.BlockCommon.<init>(BlockCommon.java:12) at ic2.common.BlockTex.<init>(BlockTex.java:30) at ic2.common.BlockRubWood.<init>(BlockRubWood.java:23) at mod_IC2.initialize(mod_IC2.java:254) at ic2.platform.Ic2.load(Ic2.java:65) at ModLoader.init(ModLoader.java:824) at ModLoader.AddAllRenderers(ModLoader.java:189) at afq.<init>(afq.java:80) at afq.<clinit>(afq.java:9) at net.minecraft.client.Minecraft.a(Minecraft.java:316) at net.minecraft.client.Minecraft.run(Minecraft.java:624) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT e15a26aa ---------- Currently i'm not a particular fan of the new installer because for me its so simple that it makes it complicated.
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