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BornToMineThisWay

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Posts posted by BornToMineThisWay

  1. EPIC :^). I also have to say you need to add a door to the building cause i had to go into creative mode and punch a hole through the wall to get out and if there is an exit im srry i asked this

    Na not yet, i'm gonna add one in the next update though. But this may take a while my laptop died a couple of says ago :(

    Awesome reactor, just how do I get the fuel bar up, (noob nuclear scientist)

    The button on the left of the fuel gauge, when the reactors are on though. ;)

    since you seem to know how redstone works you could try making a chess game now that would be EPIC if you did that with all the things like rooks and kings and stuff like different colored blocks that show which one it is

    I'll see what i can do, but first my new laptop needs to arrive so it'll be at least a week until i can start on it.

    Hmm... maybe you should add some sort of ComputerCraft control system, As it would greatly simplify the control room. But the fuel gauge is a must-have physical thing. DON'T Digitize it.

    Yeah well in the next update i'm hoping to implement computer craft in some way.

    This is really cool. I've actually been using it as my main Minecraft world for a bit now, with a few self-made rules (don't use the iron block flooring for EMC, etc.).

    A few suggestions:

    Improve lighting in general. Zombies like to hold dance parties in the reactor containment rooms.

    Also, find something to do with ice that won't fit in the chests. All the individual items dropped on the floor cause massive amounts of lag. I've ended up changing it to insertion pipes on the chest, which divert extra production to an antimatter relay under the flooring.

    Lol i know the temptation of using the floor oh well.

    Yeah i wish i could some how improve the lighting in the chambers but for some reason there is not enough room in the dam roof... but i'll find a way for you :)

    Thats a really cool idea for the overflow, mind if i use it or something similar?

    I went ahead and downloaded the map because it was awesome but when i got onto the map all of the reactors where gone!?!?!?!?! a big chunk was taken out of the nuclear power plant

    Try re downloading it may have not downloaded properly. Or just wait and see if it loads, may be lag.

    Mod Note: Posts merged. Next time use the modify post button.

  2. see now the problem with that is that no matter what you do, your bound to have one eventually.

    i play tekkit on a 20 man server. There's only about 5 of us who know what were really doing, the rest just don't under stand how nuclear devices work.

    Well this leads to bad things.

  3. Wow. Good job! Not even close to my reactor! (its only 1/3 fuctional)

    But you're missing one very vital thing.

    Where's the exit/entrance?

    I am adding an entrance in the next update, the reason why its missing an entrance is because i really never thought about it until Technic 6.

  4. Is there SUPPOSED to be no way to get out of the place? =l

    Also two things I'd like to point out. 1) There's a piece of glass missing on the first reactor.

    2) There's about 20 HV solar arrays on the roof, that provide more power than the reactors themselves. :L

    1. Yeah although i'm fixing this in next update.

    2. Oh i thought they were just normal solor panels, thanks i'll fix this in next update too, thanks for pointing them out.

  5. hey great work i got a bug and a sugestion i'll go for the bug first although it's not realy a bug but on shutdown procedures last step say 'shitdown reactors' now the suggestion i think that you should have a room setup with all the IC2 macines and maybye a quarry or 2 setup for resorces

    Ok um i'm really sorry for that, i'll fix that awkward bug in the next update, again sorry for that. Yeah i am already am adding a room with some basic IC2 machines but thanks for your suggestion and a quarry is kind of what i want you guys to make, well not a quarry exactly but some epic block filters and stuff but thanks for your contribution.

  6. I was just making a joke, it's a perfect setup, you did a really good job on it.

    Any chance of integrating some computercraft control in?

    Oh yeah i was just asking if you happened to know an alternative method thats all, and actually I've been thinking about computercraft, have any ideas on how we can implement computer craft with?

    hope my grammar is correct there lol

  7. The zero ring from EE can be used in a deployer to deploy snow blocks which can be used as a substitute for snowman. Making ice in an energy condenser also works.

    But that's only if you have EE enabled.

    Yeah i have it enabled, i'll look into it, thanks.

  8. ahh, yes, the first nuclear reactor i used at beta 1.8, i want to download it for 1.1 but, the 1.2.3 update for technic is getting closer, so i'll have to endure it ._.

    Well i'm kinda hoping because Technic 6 is in its own launcher, maps should be compatible after a major update. Oh well if not i'll just re-make it 'again'....

  9. Well then, I guess that messing with it broke it.

    By broke, of course, I mean 'lol i turned off the ice and water then ran for it'

    Rofl i would eventually like to make it so that once those systems are off, say 3 minuets later the reactors go into some kinda auto shutdown.

  10. This was awesome, up until I found whatever the opposite of a sweat shop is.. those poor snowmen..

    I needed a way to get ice blocks from nothing, so snow men were solution. Do you know if you can get ice blocks any other way by chance, it has to use no resources that's all...

  11. Ok this is my nuclear reactor.

    download link:

    http://www.mediafire.com/?u37fkgd71q33q90

    Check it out on Planet Mine Craft if you want:

    http://www.planetminecraft.com/project/complex-nuclear-reactor/

    2012-03-18_181342_995298.jpg

    This is the control panel on the reactor it features heaps of controls to get the maxim amount of efficiency out of the 4 reactors.

    2012-03-18_181710_1126808.jpg

    This is the sprinkler system which will activate in a emergency shutdown to extinguish any fires.

    2012-03-18_182106_1325204.jpg

    This is the power out puts, so you can use the power the reactors produce.

    2012-03-18_201751_1375604.jpg

    This is the outside complex with all the ugly roof wiring, in a future update i'll end up covering this up.

    Current features/what has been done since the first update:

    The Control Room and Wiring

    The Reactor Chamber

    Blast Proof Door and Window

    Water Cooling Alarms

    Multi Control Room (Suggested by Daltont25)

    Expanded Control Room For More Controls

    Emergency Meltdown Sprinklers (Suggested by Daltont25)

    Emergency Chamber (complete protection form explosion/meltdown) (Suggested by Daltont25)

    More Alarms to do with ice cooling

    Update To 1.0.0 =)

    A Procedures Wall (Procedures on start up/shutdown)

    Remade Ice Cooling With Redpower Pipes (more simple and reliable)

    Illuminated The Reactor Chamber Chambers More

    Outlets For Power Usage {with transformers}

    Changing the Emergency Chamber to a Fall Out Bunker (Suggested by rondawg666)

    Improved Storage Chamber

    Better Sounding Alarms

    Fix Emergency Shutdown Playing Starting Chime As Well In Certain Instances {bug}

    More Ice Storage For The Ice Cooling System

    Improved The Fallout Bunker (make it bigger/improve the one way door)

    New Procedure On How To Perform an Emergency Shutdown

    Made The Visible Wiring Simpler With Color Coded Wire (Made by Daltont25)

    Completely Auto Ice Cooling (Suggested by Jivaii http://www.youtube.com/watch?v=Hs0ZCJm0NM4 {Not My Video})

    Made a Schematic

    Update to 1.1.0 (I had to re-make the whole thing so its missing a couple of features)

    2 More Reactors

    Larger Fuel Panel

  12. I get...

    Mods loaded: 50

    ModLoader 1.1

    mod_CARuins v2.3.0

    mod_ModLoaderMp 1.0.0

    mod_NotEnoughItems 1.1.1

    mod_Somnia v19 [1.1.0]

    mod_HangableMaps 1.1

    mod_ReiMinimap v3.0_01 [1.1]

    mod_RedPowerArray 2.0pr4d

    mod_RedPowerCore 2.0pr4d

    mod_RedPowerLighting 2.0pr4d

    mod_RedPowerLogic 2.0pr4d

    mod_RedPowerMachine 2.0pr4d

    mod_RedPowerWiring 2.0pr4d

    mod_RedPowerWorld 2.0pr4d

    mod_Clevercraft 1.6.2

    mod_ItemDescriptions 1.3

    mod_EnderChest 1.0.1

    mod_AdditionalBuildcraftObjects 0.9-63 (MC 1.1, BC 3.1.2)

    mod_betterDungeons 0.91

    mod_BuildCraftCore 3.1.3

    mod_BuildCraftBuilders 3.1.3

    mod_BuildCraftEnergy 3.1.3

    mod_BuildCraftFactory 3.1.3

    mod_BuildCraftTransport 3.1.3

    mod_LogisticsPipes 0.1.8 (built with Minecraft 1.1.0, Buildcraft 3.1.2, Forge 1.3.1)

    mod_BuildCraftSilicon 3.1.3

    mod_zAdditionalPipes Rev34.0

    mod_ComputerCraft 1.21

    mod_EE Equivalent Exchange 6.0.0

    mod_Forestry 1.3.2.1

    mod_BuildCraftZFP (Forestry Package)

    mod_IC2 v1.64

    mod_InvTweaks 1.36 (1.1)

    mod_MAtmos_forModLoader r10 for 1.1.x

    mod_Millenaire 2.2

    mod_mocreatures v3.2.2 (MC 1.1)

    mod_IC2_ChargingBench 1.64-1

    mod_tome 1.0.0

    mod_xpbook 1.0.0

    mod_RailcraftAutomation 3.2.1

    mod_RailcraftBuildcraft 3.2.1

    mod_RailcraftCore 3.2.1

    mod_RailcraftExtras 3.2.1

    mod_RailcraftFactory 3.2.1

    mod_RailcraftInfrastructure 3.2.1

    mod_RailcraftRails 3.2.1

    mod_ThaumCraft 1.2

    mod_treecapitator 1.1

    Balkon's WeaponMod 1.1.0 v8.4.0 SMP Edition

    mod_WirelessRedstone 1.5

    Minecraft has crashed!

    ----------------------

    Minecraft has stopped running because it encountered a problem.

    If you wish to report this, please copy this entire text and email it to [email protected].

    Please include a description of what you did when the error occured.

    --- BEGIN ERROR REPORT c8013bc2 --------

    Generated 9/02/12 8:47 PM

    Minecraft: Minecraft 1.1

    OS: Windows XP (x86) version 5.1

    Java: 1.6.0_30, Sun Microsystems Inc.

    VM: Java HotSpot Client VM (mixed mode, sharing), Sun Microsystems Inc.

    LWJGL: 2.4.2

    OpenGL: GeForce 210/PCI/SSE2 version 3.3.0, NVIDIA Corporation

    java.lang.IllegalArgumentException: Slot 243 is already occupied by thaumcraft.BlockCrucible@1421ab0 when adding ic2.common.BlockRubWood@e628d8

    at oe.<init>(Block.java:176)

    at oe.<init>(Block.java:204)

    at ic2.platform.BlockCommon.<init>(BlockCommon.java:12)

    at ic2.common.BlockTex.<init>(BlockTex.java:30)

    at ic2.common.BlockRubWood.<init>(BlockRubWood.java:23)

    at mod_IC2.initialize(mod_IC2.java:254)

    at ic2.platform.Ic2.load(Ic2.java:65)

    at ModLoader.init(ModLoader.java:824)

    at ModLoader.AddAllRenderers(ModLoader.java:189)

    at afq.<init>(afq.java:80)

    at afq.<clinit>(afq.java:9)

    at net.minecraft.client.Minecraft.a(Minecraft.java:316)

    at net.minecraft.client.Minecraft.run(Minecraft.java:624)

    at java.lang.Thread.run(Unknown Source)

    --- END ERROR REPORT e15a26aa ----------

    Currently i'm not a particular fan of the new installer because for me its so simple that it makes it complicated.

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