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Mendicant343

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Everything posted by Mendicant343

  1. Whenever I add Optifine D3 or Optifine C3 into modpack.jar, Voltz opens as if forge is not installed (as if it was vanilla minecraft). The corner text displaying FML version number is not there and none of the mods in Voltz load. I would include an error log, but since forge isn't working, no log is produced. I tried deleting META-INF (as a last resort even though I don't think you have to...) in both modpack.jar and the natives folder to no avail. Specs: Mac OSX 10.8.2 Technic Launcher 1.1.2.0 (.jar version for mac) Voltz 1.0.11 (recommended version)
  2. A few faults (don't take it personally, just trying to help here): 1. You can break the reinforced doors with redmatter tools. 2. Also, just placing a lever and using it can get you back in... 3. A bedrock isn't exactly the prettiest block and gives the impression of a prison. It may not be your best material to build a spawn (which is the first thing players will ever see) out of. 4. Just use tekkitrestrict or worldguard instead of elaborate defense systems. They're easier :)
  3. Yes, I'm placing the contents, not the folder itself, into the jar. Thanks. I'm trying it out so far and it has launched correctly once and generated a new world. Also, I've noticed with other forge server installations that you use the forge universal download file, which is a .zip file, and change the ending to .jar. Then, opening forge.jar launch minecraft_server.jar on forge. I haven't yet tried this with Voltz, but it worked fine with the Divine RPG server I made. Maybe they could modify the "PUT IN minecraft_server.jar" folder so that in the future, it will be named Voltz.jar and will launch the server...
  4. A forcefield will work to prevent most noobs from destroying the spawn, but the EE 2 pros know that a destruction catalyst or a cataclysmic lens will rip right through one and destroy blocks within the forcefield without ever entering. I recommend the tekkitrestrict plugin that can be found by simply googling the name. However, if you do use a forcefield, make sure it's block-cutting (use the block cutter upgrade; recipe in NEI). Some EE 2 tools can dig blocks so fast that a forcefield will not be able to generate in those gaps before people have gotten in. So, if you think you're safe...
  5. I'm stuck at step 6: making sure that the modified minecraft_server.jar file runs again. (I'm on Mac OSX 10.6.8) After opening the minecraft_server.jar and moving in all files inside of the "PLACE THESE FILES INSIDE minecraft_server.jar" folder, I ran the new .jar file and got the following error message in console: /Users/Myname/Desktop/Voltz_Server_v1.0.1/start.command ; exit; 1:~ Myname$ /Users/Myname/Desktop/Voltz_Server_v1.0.1/start.command ; exit; Invalid or corrupt jarfile minecraft_server.jar logout [Process completed] As you probably can tell, I'll running the server through a start.command file, though I don't think the problem lies there. I've had trouble with minecraft_server.jar files on my mac before (it would crash when I tried to op myself and cheat on a Vechs map =P) but nothing like this
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